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Command is a 1st level spell, so by the time you get to this fight, you should have plenty of slots to cheese the fight.
I have a magic items mod that adds a ton of magic items, and the loot randomizer. i got really lucky early on and found a crossbow that does 1d6 of every damage type in the game. with astarion and lae'zel doing dps, i got grym down to 100 hitpoints really fast, and then i had lae'zel finish him :D
without me purposefully trying to build everyone to be as op as possible and astarion with dual crossbows that do insane damage, i dunno how i would have beaten him lmao
gale literally could do NOTHING to him, so i typically just had gale cast fog so lae'zel could wham on grym without punishment (and so i could avoid opportunity attacks and relocate astarion and gale)
those mephits were really damn annoying tho
You're welcome.
To clarify the strategy, have Shadowheart stand away from the battle and use every turn to cast Command Halt. Make sure he is standing in the lava when you do this.
Have somebody else stand next to the wheel that releases lava into the area, because it makes Grym more susceptible to damage.
Have your remaining two party members stand on either side of the grate where Grym emerges from and beat the tar out of him with Bludgeoning Weapons.
Ideally, the sturdy bastard won't even get an attack off. Assuming that Shadowheart doesn't miss one of her spells. But even if she does, your party members should be tanky enough at this point that they can take a hit from Grym without disrupting your cycle.
https://youtu.be/7rZnbgaduHI?si=Q16G5y12L6xBfa3H
If you need some advice for future playthroughs