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The armor at least remains relevant into act 3.
gith sorcerer/bard (can use medium armor) -- have been running her as dual weapons
shadowheart (can use heavy armor and shield) -- plan for her to use shields
lae'zel (can use heavy armor) -- plan for her to 2-hand, will take the grym helmet
gale (can use shield)
Gale gets an adamantine shield. He'll probably use that the whole game.
The question then is whether Tav gets an armor or Shadowheart gets the heavy armor or a shield.
In Act 2 I can get a medium armor that allows full dex bonus and also the flawed hell armor as soon as I get to Last Light. Only Shadowheart and Lae'zel can wear that heavy armor, so I'm thinking maybe I get a shield for Shadowheart and Tav is the one one without crit protection.
Or maybe I get Shadowheart the heavy armor, and then I can put the hell armor onto Lae'zel. Except I can also buy the dwarven armor from Moonrise Towers. No damage reduction, but +2 on CON adds HPs and helps with concentration saves. Hmm. I think shield is the way to go.
----
Anyway, none of the weapons are even a possible consideration.
It's a pity, of course, that this weapon is so useless.
It's not useless. It is just not the best decision on what to make of the Forge. The Armor for some classes ( in your group of companions ), can last until the end of the game.
I always get two pcs of the Armor. The no crit on them is a great stat.
shields = Safeguard Shield in Act 1, shield of devotion at Last Light Inn from Talli, Sentinel Shield from Lann Tarv in Moonrise... there are SO many better shields than that Adamantine. having anti-arit on Gale (assuming he is still a wizard) inst worth it, why is he getting hit...?
I vendor the Grym Helm cos its horrible, again much better helms out there for your builds.
(my comment is based on a "good" non-honour play-through without mods)
But in practice, it just doesn't play out that way.
Pick anything but the weapons when it is time to forge.
Although I probably would have made them useful against the Steel Watch, if I'd been designing stuff.
You can then get the Amulet of Branding from the Creche which can apply vulnerability to slashing for 3 turns (until they take damage so... sneak attack) once per long rest and combined with the auto crit Illithid power Luck of the Far Realms your full attack + sneak attack will do 3x the damage while ignoring any resistances.
The ignore resistance also applies to your other weapons if it also has slashing damage.
Unfortunately proficiency with scimitar isn't given to Rogue or any race so you'd have to multiclass 1 level into Barbarian, Fighter, Paladin, Ranger or Druid to keep the 6d6 sneak attack while losing a feat at level 12. Probably Fighter or Ranger.
Could be interesting.
Back in Early Access, the Adamantine Weapons used to inflict Reeling on hit. I believe it was 1 stack for Mace and Scimitar, with 2 stacks for Longsword.
Now, all they do is bypass Sturdy and auto crit when hitting objects. Making them next to worthless.
Just make a suit of armor and a shield, it's way better.
I seem to remember they were better once upon a time....