Baldur's Gate 3

Baldur's Gate 3

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GrimAtrament Nov 30, 2024 @ 2:42pm
Add 13-20
Considering this game is dealing with gods and you can become gods by the end of it it really ought to be 1-20 not 1-12.
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Showing 1-15 of 56 comments
Geeves Nov 30, 2024 @ 2:52pm 
1. Mods.
2. No you don't become a god. Nor do you fight any. You get ♥♥♥♥♥ slapped off the planet by one if you make the wrong options, but thats it.

Edit: scratch that, she's not even a god. The most powerful being you come in contact with in the game isn't even at god level and she just erases you if you look at her sideways.
Last edited by Geeves; Nov 30, 2024 @ 3:05pm
Mr. Hanky Nov 30, 2024 @ 3:02pm 
What you do fight are the avatars of gods, which are significantly depowered versions of gods. Sure, depending on origin, you can potentially ascend to godhood *after* the events of the game, but that hardly reinforces your point.
Doctor Zalgo Nov 30, 2024 @ 3:03pm 
Originally posted by GrimAtrament:
Considering this game is dealing with gods and you can become gods by the end of it it really ought to be 1-20 not 1-12.

13-20 is full of rules that can't really be implemented with the technology we have now.
seeker1 Nov 30, 2024 @ 4:30pm 
Huh? A lot of the subclasses Larian is adding have progression where they don't get certain key abilities until 13-20.

College of Glamour doesn't get Mantle of Majesty until lvl14.
Path of Giants gets Demiurgic Colossus at lvl14.
Oath of the Crown gets its signature spells at lvl13 and lvl17, and its unyielding saint ability at lvl15.

I could keep going.
Again, I suspect Larian will probably either ignore those, or "compress" them in 1-12 progression. We'll see.
GrimAtrament Nov 30, 2024 @ 7:00pm 
Originally posted by Geeves:
1. Mods.
2. No you don't become a god. Nor do you fight any. You get ♥♥♥♥♥ slapped off the planet by one if you make the wrong options, but thats it.

Edit: scratch that, she's not even a god. The most powerful being you come in contact with in the game isn't even at god level and she just erases you if you look at her sideways.
1. that is not a argument for not putting them in and same argument could be applied to the new classes drunken master shadow magic swarm ranger spellslinger hexblade arcane archer path of the giant all already have class mods.
2. Myrkul's avatar and gale literally becomes a god, not talking about Vlaakith but now you bringer her up litches like that are easily level 20 encounters.


Originally posted by Doctor Zalgo:
Originally posted by GrimAtrament:
Considering this game is dealing with gods and you can become gods by the end of it it really ought to be 1-20 not 1-12.

13-20 is full of rules that can't really be implemented with the technology we have now.
considering one of the most popular mods already implement level 20 this statement rings very hollow. its not as if larian is including everything from other levels to a 1 to 1 anyways.

they can still take liberties with 13-20 like they have been for literally everything in the game.

like having a level 1 party fight on a mindflayer ship in Avernus is very much NOT a level 1 encounter.

Originally posted by Mr. Hanky:
What you do fight are the avatars of gods, which are significantly depowered versions of gods. Sure, depending on origin, you can potentially ascend to godhood *after* the events of the game, but that hardly reinforces your point.

stuff in act three are easily on par with a tarrasque and Aspect of Tiamat which is still a level 20 encounter.
Last edited by GrimAtrament; Nov 30, 2024 @ 7:07pm
Hobocop Nov 30, 2024 @ 7:07pm 
Originally posted by GrimAtrament:
Originally posted by Doctor Zalgo:

13-20 is full of rules that can't really be implemented with the technology we have now.
considering one of the most popular mods already implement level 20 this statement rings very hollow. its not as if larian is including everything from other levels to a 1 to 1 anyways.

they can still take liberties with 13-20 like they have been for literally everything in the game.

like having a level 1 party fight on a mindflayer ship in Avernus is very much NOT a level 1 encounter.

I mean, most of the actual interesting stuff about 13-20 that isn't just 'lower level spell/ability but bigger number' isn't being implemented in a hurry.

And you're not exactly expected to fight that encounter. Escaping when you're outmatched is a completely reasonable scenario at any level.
Last edited by Hobocop; Nov 30, 2024 @ 7:07pm
GrimAtrament Nov 30, 2024 @ 7:12pm 
Originally posted by Hobocop:
Originally posted by GrimAtrament:

considering one of the most popular mods already implement level 20 this statement rings very hollow. its not as if larian is including everything from other levels to a 1 to 1 anyways.

they can still take liberties with 13-20 like they have been for literally everything in the game.

like having a level 1 party fight on a mindflayer ship in Avernus is very much NOT a level 1 encounter.

I mean, most of the actual interesting stuff about 13-20 that isn't just 'lower level spell/ability but bigger number' isn't being implemented in a hurry.

And you're not exactly expected to fight that encounter. Escaping when you're outmatched is a completely reasonable scenario at any level.
swarm of CR3 intellect Devourer you fight on the crashed nautaloid right at the start says what? larian literally had to nerf them into the ground for that fight to even work considering in actual dnd they can
Consume Mind and Body Snatcher. if they are going to take liberties with monster stat blocks they can take liberties with level 20s. Also don't get me started on the green hags for any party that is at around 4-5 is a deadly encounter. not to mention most bandit and goblin enemies are using player stat blocks.
Last edited by GrimAtrament; Nov 30, 2024 @ 7:12pm
Hobocop Nov 30, 2024 @ 7:17pm 
Originally posted by GrimAtrament:
Originally posted by Hobocop:

I mean, most of the actual interesting stuff about 13-20 that isn't just 'lower level spell/ability but bigger number' isn't being implemented in a hurry.

And you're not exactly expected to fight that encounter. Escaping when you're outmatched is a completely reasonable scenario at any level.
swarm of CR3 intellect Devourer you fight on the crashed nautaloid right at the start says what? larian literally had to nerf them into the ground for that fight to even work considering in actual dnd they can
Consume Mind and Body Snatcher. if they are going to take liberties with monster stat blocks they can take liberties with level 20s. Also don't get me started on the green hags for any party that is at around 4-5 is a deadly encounter. not to mention most bandit and goblin enemies are using player stat blocks.

*shrug* I'm really not that torn up about them changing up stat blocks when it can easily be handwaved away as them being immature or injured from the crash which the player can already see something of when helping Us.

Plus, keeps things interesting and keeps folks from playing the Monster Manual which is completely unnecessary when they practically give you the ingame monster stats to look over as much as you want.
Last edited by Hobocop; Nov 30, 2024 @ 7:17pm
Raz Nov 30, 2024 @ 9:20pm 
Originally posted by GrimAtrament:
If they are going to take liberties with monster stat blocks they can take liberties with level 20s.

Issue wasn't taking liberties with abilities at Lv20. The issue is that we get too overpowered beyond Lv12. We already get ridiculous as it is with what we find in the world coupled with our abilities.

Larian tried to gameify above Lv12, however, the more levels they added, the more the characters trivialized the game with the only options to try and even the playing field was to turn enemies into sponges, and give unfair abilities to try and counter our own. And that's just of the builds they can think of. They'd have, what, 20 people figure that out vs millions of players who will have broken down even worse within a week or two.

Like, for christ sake, you can trivialize Gyrm with Command: Grovel on Honour mode which keeps it from using its Legendary action, and causing it to skip its turn.

Originally posted by GrimAtrament:
2. Myrkul's avatar and gale literally becomes a god, not talking about Vlaakith but now you bringer her up litches like that are easily level 20 encounters.

An Avatar of a God is as much a God as a drop of my blood is a Human. Being a piece of a God does not a God, in fact, make. Gale becoming a God at the epilogue is not equatable to allowing everyone to hit Lv20. Only argument there is to allow Gale to become Lv20, but seeing as when he becomes a God (which is physically after the final fight) you wouldn't be able to make use of the Lv20 anyways.
GrandMajora Nov 30, 2024 @ 9:31pm 
There's already a 13 to 20 Mod, but I'm not sure it's completely working right yet.

Level 20 Barbarian Capstone is supposed to add 4 points to your Strength and Constitution, while raising your cap in those ability scores to 24, but it doesn't seem to work.
Duilf Nov 30, 2024 @ 10:57pm 
TL;DR what we face is probably the weakest someone can be, and still be refereed to as a deity.

Technically yes we are dealing with gods, but D&D gods are a complex thing. A god's power comes from the number of true worshipers they have, their seats of power, any god tier (above +5) magical artifacts they personally hold, and their domain portfolio. By the time period of BG3 the dead three have been curb stomped losing nearly everything they had, and have needed to employ varying methods to revive themselves. The dead three are basically down to their core portfolio Murder, Tyranny, and Necromancy respectively. This is why they are attempting to perform The Absolute plot to begin with it is an insane plan to drum up a ton of true worshipers in a short amount of time as they don't have the strength to acquire other ways to improve their godhood.

This is also how Gale achieves godhood in an ending he gets dominance over a god tier artifact that was previously more in control of him then he was of it .
Last edited by Duilf; Dec 1, 2024 @ 2:07am
Zeel Ara Dec 1, 2024 @ 12:48am 
Yea, just casually add the 200+ hours of content needed to support the leveling curve for the remaining 8 levels. Just, you know, press that button real quick.

Genius.
Last edited by Zeel Ara; Dec 1, 2024 @ 12:49am
Psychotic_Frog Dec 1, 2024 @ 3:32am 
There's no gods we're directly dealing with, only their champions. D&D is horrible to balance past level 12, the game is already extremely easy and broken as is, they don't need to make it more broken.
Orion Invictus Dec 1, 2024 @ 5:37am 
Originally posted by Moffle:
Yea, just casually add the 200+ hours of content needed to support the leveling curve for the remaining 8 levels. Just, you know, press that button real quick.

Genius.
"Just use AI!"
seeker1 Dec 1, 2024 @ 5:43am 
Unlock Level Curve is working, with one subsidiary bug. It kills druid wildshaping. There is a patch for it done by someone other than the author. Why the author isn't then providing this solution through nexus or mod.io, beats me, but the fix has to be found from this other person's google drive.

There is XP in the game to get you past 12, for sure. But unless you use a XP curve adjuster, you probably will cap out around 14-15, and even then maybe not until endgame. This may be altered slightly if you're getting all the XP from added encounters mods.

I again point out, it's your game, but some people feel it's less "broken" if you only use ULC to multi, say to 12/8 something. But it will let you go either way. Some mod classes and subclasses stop at 12, so you'll have to multi with those.

There's nothing that can scale your enemies past CR 12. But there are difficulty mods to otherwise make things more difficult.
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Date Posted: Nov 30, 2024 @ 2:42pm
Posts: 56