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2. No you don't become a god. Nor do you fight any. You get ♥♥♥♥♥ slapped off the planet by one if you make the wrong options, but thats it.
Edit: scratch that, she's not even a god. The most powerful being you come in contact with in the game isn't even at god level and she just erases you if you look at her sideways.
13-20 is full of rules that can't really be implemented with the technology we have now.
College of Glamour doesn't get Mantle of Majesty until lvl14.
Path of Giants gets Demiurgic Colossus at lvl14.
Oath of the Crown gets its signature spells at lvl13 and lvl17, and its unyielding saint ability at lvl15.
I could keep going.
Again, I suspect Larian will probably either ignore those, or "compress" them in 1-12 progression. We'll see.
2. Myrkul's avatar and gale literally becomes a god, not talking about Vlaakith but now you bringer her up litches like that are easily level 20 encounters.
considering one of the most popular mods already implement level 20 this statement rings very hollow. its not as if larian is including everything from other levels to a 1 to 1 anyways.
they can still take liberties with 13-20 like they have been for literally everything in the game.
like having a level 1 party fight on a mindflayer ship in Avernus is very much NOT a level 1 encounter.
stuff in act three are easily on par with a tarrasque and Aspect of Tiamat which is still a level 20 encounter.
I mean, most of the actual interesting stuff about 13-20 that isn't just 'lower level spell/ability but bigger number' isn't being implemented in a hurry.
And you're not exactly expected to fight that encounter. Escaping when you're outmatched is a completely reasonable scenario at any level.
Consume Mind and Body Snatcher. if they are going to take liberties with monster stat blocks they can take liberties with level 20s. Also don't get me started on the green hags for any party that is at around 4-5 is a deadly encounter. not to mention most bandit and goblin enemies are using player stat blocks.
*shrug* I'm really not that torn up about them changing up stat blocks when it can easily be handwaved away as them being immature or injured from the crash which the player can already see something of when helping Us.
Plus, keeps things interesting and keeps folks from playing the Monster Manual which is completely unnecessary when they practically give you the ingame monster stats to look over as much as you want.
Issue wasn't taking liberties with abilities at Lv20. The issue is that we get too overpowered beyond Lv12. We already get ridiculous as it is with what we find in the world coupled with our abilities.
Larian tried to gameify above Lv12, however, the more levels they added, the more the characters trivialized the game with the only options to try and even the playing field was to turn enemies into sponges, and give unfair abilities to try and counter our own. And that's just of the builds they can think of. They'd have, what, 20 people figure that out vs millions of players who will have broken down even worse within a week or two.
Like, for christ sake, you can trivialize Gyrm with Command: Grovel on Honour mode which keeps it from using its Legendary action, and causing it to skip its turn.
An Avatar of a God is as much a God as a drop of my blood is a Human. Being a piece of a God does not a God, in fact, make. Gale becoming a God at the epilogue is not equatable to allowing everyone to hit Lv20. Only argument there is to allow Gale to become Lv20, but seeing as when he becomes a God (which is physically after the final fight) you wouldn't be able to make use of the Lv20 anyways.
Level 20 Barbarian Capstone is supposed to add 4 points to your Strength and Constitution, while raising your cap in those ability scores to 24, but it doesn't seem to work.
Technically yes we are dealing with gods, but D&D gods are a complex thing. A god's power comes from the number of true worshipers they have, their seats of power, any god tier (above +5) magical artifacts they personally hold, and their domain portfolio. By the time period of BG3 the dead three have been curb stomped losing nearly everything they had, and have needed to employ varying methods to revive themselves. The dead three are basically down to their core portfolio Murder, Tyranny, and Necromancy respectively. This is why they are attempting to perform The Absolute plot to begin with it is an insane plan to drum up a ton of true worshipers in a short amount of time as they don't have the strength to acquire other ways to improve their godhood.
This is also how Gale achieves godhood in an ending he gets dominance over a god tier artifact that was previously more in control of him then he was of it .
Genius.
There is XP in the game to get you past 12, for sure. But unless you use a XP curve adjuster, you probably will cap out around 14-15, and even then maybe not until endgame. This may be altered slightly if you're getting all the XP from added encounters mods.
I again point out, it's your game, but some people feel it's less "broken" if you only use ULC to multi, say to 12/8 something. But it will let you go either way. Some mod classes and subclasses stop at 12, so you'll have to multi with those.
There's nothing that can scale your enemies past CR 12. But there are difficulty mods to otherwise make things more difficult.