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BG3 is already too easy. Mods and cheats are really not needed.
Though I did get filtered by Elden Ring the first time I played it. It seemed insurmountable for the first few hours. At least Baldur's Gate lets me save. lol
Also, the amount of spell slots you have available early game means that dedicated casters are a slow burn class that takes a while to catch up with martials and hybrids.
I don't regret downloading the mod that gives me 4x the amount of spell slots, because now my spell casters can actually contribute to the battle, without having to constantly long rest after every major fight.
You win because of the grace of RNG, and don't try to pretend otherwise.
Any time there's a way to win a fight using tactics and coordination, somebody comes onto the forums and complains about it being "cheesey" or "not supported in tabletop" until Larian finally patches it out.
Back in early access, spells used to produce environmental effects, and there were plenty of explosive barrels you could use to set up traps and ambushes. Those were removed due to customer complaints.
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D&D is not a competitive strategy game.
It is a fantasy adventure game.
One who's outcomes are determined based on the roll of the dice, and even setting your Proficiency bonus to +4 in Custom mode won't stop you from occasionally rolling a Natural 1 on your checks.
Never been great at strategy games, think it's not because of lack of skill, more the lack of knowledge and patience.
1: Ones that add more sub classes and port a few classes over from older editions of D&D or pathfinder.
2: Ones that change how cantrips work, and even then the NPC's often gain full benefit from that as well. (for instance one of the mods I am using reduces the damage of a few cantrips but also adds more rider effects on to most of the cantrips that will go off on a failed save. Those can hurt me just as much as help and often do).
As far as outright cheats go, I don't see the point.