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Bind your pact weapon, and nuke the enemy with SMITE!
Nothing. That is what I also always recommend, especially since the extra attack from the pact can stack with others ( exception in Honour Mode).
Barbarian have little reason to go over level 8 in Barbarian level, so investing 3-4 levels in Warlock in a party-leader Barbarian isn't that bad a deal. In fact, I decided to have one of that.
But you do have to give up those 5 levels in some other class, so for instance you'll never reach 3 attacks per action as a fighter (playing under honor rules). And it only applies to one weapon. You can switch that weapon out of combat, but it does mean that if you want to try dual wielding you have some issues.
If you use the looser rules from other difficulties, you get your extra attack from PotB and also any extra attack you get from your other class, which is pretty damn OP.
Also you could go with Fighter, I am wondering what's the advantage over Paladin (Smites, Spells, Auras, some other minor stuff), Swords Bard (Blade Flourishes for example) and War Cleric (No traditional Extra Attack but it can attack an additional time on Bonus Action plus stuff like Spirit Guardians).
The main reasons to go fighter are action surge (still nice but only when you rest a lot), extra feat (don't think it's worth it) and 3 Attacks (which you basically will replace with Pactblade).
And if you want Action Surge you could go 5 Pala + 5 Pact blade + 2 Fighter (this way you would also gain that Fighter Healing Skill and another Fighting Style)
The (main) advantage has to do with the Warlock's spell slot recovery - which makes it easier for the Paladin to smite often as the Warlock's spell slots recover with short rests, unlike the Paladin's. And since parties with Warlock's benefit also from having a bard in a team a lot -thanks to the short rest spell- the Paladin/Warlock combination is quite popular as it is very easy to play.
CHA melee and Eldritch Blast for Distance/DEX weapons due to stat allocation which also allows first strikes builds, optional spells like Fireball but especially cheaper smites.
Paladin / Warlock or
Bard / Warlock or even
War Cleric / Warlock
Also it wasn't about what benefits the Paladin.
Btw. I played one myself and found Eldritch Blast on a Paladin less useful later on, because the Melee Attack (Silversword with some Extra Damage from gear) was superior to Eldritch Blast and you couldn't do 1-2 swings with the melee and then use Eldritch for the second-third attack (which you could still do with a bow).
But if you aren't Vengeance you usually don't get Misty Step, but with Warlock you can get it with any Oath and cast it on your Bonus Action which removes one of Paladins biggest weaknesses (Mobility). This way you can attack enemys which are standing far apart, that's especially useful when you are Oneshotting enemies 🤣
Fighter / Warlock = Highest burst damage thanks to Action surge
Paladin / Warlock = Best all-around character with high saves, great damage and versatile spells
Bard / Warlock = Most versatile character and best skills of these builds
Also you could do 5 Paladin + 5 Warlock + 2 Fighter = 3 Attacks + Action Surge + Smites + you could maybe do something better on your Bonus Acrion. That will definitely beat the burst of any other Fighter combination.
Bar / Warlock has also the benefit that his Melee Attacks can be AOE 😁 which situationally can even be more damage than anything Paladin.