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I do underdark & Grymforge before i do goblin camp & the party, That's just how i like to do things.
Only the shadowlands & the mountain pass advances the story like that.
I have recently been made aware of the fact that the Flaming Fist at Waukeen's Rest are in possession of a very good sword, and that it might behoove evil players to slaughter them for it.
I do admit, that I haven't tested if Grymforge ACTUALLY locks these quests as the Mountain pass does. I mostly assumed it would, due to the prompt. And I tend to do the pass first xP
There is a prompt if you try to use the elevator to get up to the shadowlands at grymforge, but that's not what we are talking about.
Also, STOP SKIPPING THE CRYPT.
Your allies WILL screw up, and you WILL need Withers to perform a multi-resurrection to salvage the situation.
That hasn't happened to me so far, and I've cleared what I think is 90% of act 1. I've cleared the Underdark except the forge, and I haven't killed the Matriarch Spider, but no multi-resurrections.
Of course, you might argue that since I've reloaded save games after party wipes, things have gone very much south, but I wasn't save-scumming. By which I mean I haven't save-scummed to get good luck, I've save-scummed when my initial approach was clearly wrong and I had to do something else instead.
Like, don't try and fight the phase spiders when your party is level 3.
7. Recruit Scratch
8. Owlbear Cub
9. Ogres in Goblin Camp
10. Auntie Ethel
11. Forge Weapon (basement in Goblin Camp)
... and a bunch more ...
You can flee from battle, click the red camping button once you've gotten about 90 feet away from any hostile enemies. It teleports you straight to camp, so you can hire Withers to raise your dead party members. Doing so teleports them to camp also, and thus pulls them out of any still active combat.