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Thanks for the advice. I'll try to keep that in mind.
If you thought you saw something somewhere and now it's gone, wouldn't you make a beeline for that particular spot to investigate? It's common sense, at the end of the day.
It's also somewhat the reason why once you hide, a "ghost" remains in the place you hid after you move. That's the latest known position the enemies will come to look for you. The search ability of enemies has a limited effect radius.
You gotta move after hiding. Also, don't hide when you're out of movement, do it at the beginning of movement.
Stealth Expertise and +3 Dex is enough in 99% of cases, in my experience. Of course, the only real use case where you really need to stay within range is when using the Warlock's Eldritch Invocation invisibility, which doesn't let you move normally without breaking it.
He does the entire game without being seen by any one.
https://youtu.be/QCidaWmmZhQ?si=gn0N4SYsIbDZylX3
It grinds my gears so hard how there's no downside to that...
Out-of-universe, it makes absolutely no sense to not go through with what in-universe is nothing short of a traumatic butchering experience. I mean, for crying out loud, is that a 7 inch ice pick?!?!
There should be some downside to that so that there's at least some semblance of doubt over whether you want to go through with it or not, similar to the hag's offer.
By Withers (due to needing Hirelings to do some exploits to avoid being seen mid-cutsceen)
By the Emperor (unavoidable due to forced cutscenes)
By the 3 Gith that attack you at one point which are unavoidable
And by the Final Boss
But still, 99% of the game you can be in stealth to kill enemies outside of combat and only are forced to enter combat a whole 3 times (the 3 Gith, defending the Emperor and the Final Boss)
Both of them destroy your eye in some capacity, while Volo is the only one who offers a replacement (and a better one at that)
You do get a temporary debuff after you got your eye erm, picked
Though once you know of both of them, there is literally no reason why you should EVER accept the hag's offer. You get +1 intimidation, for disadvantage on perception checks and disadvantage when attacking Hags. which makes that specific character worse fighting the Hag, who, offers a lot of great items when fought, like a +1 in ANY stat and later an amulet that gives advantage in all mental saving throws. And a pretty amazing Rapier too
And +1 intimidation you can easily get via guidance, and there is a free-to-use amulet in act 1 that gives you a free version of it so no Cleric or so required. Or get it as advantage via MANY other ways (like as a cleric or as Zariel Tiefling with Thaumaturgy)
And well, Volo's eye has some downsides
You cant get it on Wyll, you cant get it if you already have the Hag Eye (that specific character) and if you got the Volo eye, you cannot get the Hag Eye on that character
I've found that's usually difficult to do once combat is initiated, because I'm in the enemy's cone of vision. So when I try to duck down, they're immediately spotted and forced out of stealth.
It's slightly more merciful with Assassin, as they can go into stealth as bonus actions. I think the Way of Shadow and Gloomstalker can do the same, but I'm not completely sure.