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Half Orcs get +1 damage die to critical hits, and Savage Attacker let's you roll damage twice and take the highest result.
Most people seem to agree that Strength is a 'dump stat' in this game, because you can buy potions of Hill Giant strength that last until you take a long rest, while act 3 has a pair of gauntlets that also set your Strength to very high levels.
Never used the Lucky feat, so not sure how effective it is.
Sadly the number of crit improving items for fighter with heavy armour and bog weapons is kind of limited. There's Sarevok's helm, of course, but most of them come with the "must be obscured when attacking" condition. Best way to maximize the number of crits for a fighter would probably be to simply maximize their number of attacks.
Although, maybe having darkvision/devil's sight, wearing the covert cowl, the shadeslayer cloak, maybe the knife of the undermountain king in your off-hand, and then having party members help you make sure that you often fight in the middle of a darkness spell could be fun. Maybe a bit gimmicky, but with a Champion, you will crit on 16-20, which is nice if you can make a lot of attack rolls!