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I got a friend 100+ hours almost finished the game he dose not know what a con save is or what any of the stats in the character sheet dose seems like this is working out greatly depending what sort of player you are.
Imo for highest difficulty they should re-add the racial stuff would add an extra layer to the game.
Here min maxing for a class can depend on weapon proficiency or racial abilities from any race.
Give racial stats back and they make half of the races instantly irrelevant for min maxing.
Half-elves get the Civil Militia buff which grants them different weapon proficiencies than elves, AND they get light armor and shield proficiencies. They are certainly not objectively worse then elves.
More accurately, it just replaces a set of optimal choices with a different set of optimal choices.
Better to let people play what they vibe with the most without worrying about baseline mathematical effectiveness.
Right now if you gone be paladin you are half-orc you are might as well remove a piece of gear/remove a feat worth of benefit. That is how much better the race is for this one class in the current system.
It is also funny how bad humans are in this game Larian should have never added send to camp or have a storage chest that can carry infinite weight in the camp. Like humans are just flat out the worst race in the game. You would only ever pick it because you want to RP as a human.
That's why nobody ever plays basic humans and always opts for the Variant Human option. Except the Variant Human is not an available sub-race in BG3.
If I don't have to have a spreadsheet open to calculate which option will benefit me the most, then is it even an RPG?
At least in 5e terms, a Paladin is a warrior who has sworn a sacred oath and who is empowered by it.
Why can’t halflings do that?
My reason is "lore consistency."
Now I get where you're coming from that playing a character who breaks the conventional stereotype can be fun, as I myself tend to do that from time to time.
But for me, I think having my character struggle to overcome their racial stereotypes makes for a more compelling story. Your Strongheart Halfling Fighter might not start out as physically strong as a Dwarf or a Half Orc, but throughout the course of their adventures, they gradually hone their bodies to a point where they are able to catch up to them.
Sure, you miss out on Feats if you go this route, but there's only a handful of Feats in 5th edition that I even remotely find interesting. Plus, the Fighter and Rogue get extra opportunities to improve their Ability Scores.
On the one hand their race bonuses are almost just strictly worse than Half-Elf, and are also obviously embarrassing compared to Gith (you get proficiency in one extra skill and they get proficiency in up to 5 skills they can change every long rest. And medium armor!)
On the other hand human tends to always be among most played races like it is here and nobody plays gith.
So I'm not sure that the racial power imbalance is actually a problem? Because it's certainly not stopping people from playing human
Humans suck.
Humans know they suck.
That's why they tried to compensate for it by mixing their gene pool with every intelligent race they could find.
Seriously though they didn't do a good enough job if they didn't make Muls
no? its just you being stubborn
again, for the last time: exceptions exist, player characters tend to break the mold more often and you retain the freedom to build your own character, or your own NPCs if you are a DM, whichever way you please
little bit more freedom wrt to ability scores doesnt break lore or anything
if you want to be more restrictive as a DM thats your prerogative but your players may not enjoy the limitations