Baldur's Gate 3

Baldur's Gate 3

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craig234 Apr 10, 2024 @ 12:18pm
Clarify ritual spells
So, sometimes a char can cast longstrider outside combat, and it's a 'ritual spell' not taking a spell slot, unlimited use.

If Gale learns it as a level 1 spell, is that the case?

Where in-game does it show that info about a ritual spell?
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Showing 1-15 of 20 comments
Hobocop Apr 10, 2024 @ 12:33pm 
In the tooltip, there will be a small green star symbol indicating it is a ritual, and it'll grey out while in combat, which indicates it will NOT be cast as a ritual under those circumstances.
Aprosule Apr 10, 2024 @ 1:30pm 
The way ritual spells work in 5th Edition is that, instead of spending a spell slot to cast the spell, you rather spend about 10 minutes casting the spell with a ritual to save that spell slot. Only certain spells can be cast ritually and only certain classes (or feats) can cast ritually. BG3 takes this idea and says that ritual spells can be cast outside of combat, or turn-based mode, for free. Kind of a workaround and loses the lore aspect, but it works for the game.
Gaius Apr 10, 2024 @ 3:09pm 
If the spell is a ritual it is always a ritual, no matter the class, but only outside of combat. Also, while it's not shown on the scrolls, any spell that is a ritual will be learned as a ritual, there are not 2 versions.
DeMasked Apr 10, 2024 @ 3:15pm 
It allows me to change the appearance of the companions to other races which I find amusing. Running around with my own private Githyanki patrol as it were. Gale seemed to be rather confused.

Last edited by DeMasked; Apr 10, 2024 @ 3:15pm
Mike Garrison Apr 10, 2024 @ 3:16pm 
Are there any ritual spells anyone uses other than longstrider and summoning spells?

Oh, wait, speak with dead. And disguise self.

I guess there are a few.
Last edited by Mike Garrison; Apr 10, 2024 @ 3:18pm
DeMasked Apr 10, 2024 @ 3:30pm 
Originally posted by Mike Garrison:
Are there any ritual spells anyone uses other than longstrider and summoning spells?

Oh, wait, speak with dead. And disguise self.

I guess there are a few.

Disguise Self
Enhance Leap
Find Familiar
Longstrider
Speak with Animals
Speak with Dead

All of them have their uses and can be used infinitely without spell slot use outside of combat excepting Find Familiar which requires a short rest to use again.

Speak with Dead when used gains a recast option that can be found to the right on your hotbar.
GrandMajora Apr 10, 2024 @ 3:36pm 
Originally posted by craig234:
So, sometimes a char can cast longstrider outside combat, and it's a 'ritual spell' not taking a spell slot, unlimited use.

If Gale learns it as a level 1 spell, is that the case?

Where in-game does it show that info about a ritual spell?

Ritual Spells can be cast outside of combat without spending a spell slot. But if you cast it in battle, it will cost a slot.

Ritual spells are indicated by a green STAR on the spell's description, when you hover over it.

Sadly, you can't see the STAR when picking the spell during level up. It only becomes visible when you're choosing which spells to prepare for the day.
craig234 Apr 11, 2024 @ 4:43pm 
Thanks guys. I think they could improve it.
Last edited by craig234; Apr 11, 2024 @ 4:44pm
GrandMajora Apr 11, 2024 @ 4:53pm 
Originally posted by craig234:
Thanks guys. I think they could improve it.

Be glad it's not following tabletop rules, where the ritual takes 10 minutes to cast.
Mike Garrison Apr 11, 2024 @ 5:53pm 
Originally posted by GrandMajora:
Originally posted by craig234:
Thanks guys. I think they could improve it.

Be glad it's not following tabletop rules, where the ritual takes 10 minutes to cast.
Eh, how many DMs would make a player literally take 10 minutes to do something like draw a pentagram, light some candles, etc. etc.? They would just say, "OK, after 10 minutes of work, the corpse animates and waits for you to start asking questions."
Wokelander Apr 11, 2024 @ 5:56pm 
Originally posted by Mike Garrison:
Originally posted by GrandMajora:

Be glad it's not following tabletop rules, where the ritual takes 10 minutes to cast.
Eh, how many DMs would make a player literally take 10 minutes to do something like draw a pentagram, light some candles, etc. etc.? They would just say, "OK, after 10 minutes of work, the corpse animates and waits for you to start asking questions."
Oh no, you have to do 10 RL minutes of ritual chanting without error or you lose the spell slot 😉
GrandMajora Apr 11, 2024 @ 6:42pm 
Originally posted by Mike Garrison:
Eh, how many DMs would make a player literally take 10 minutes to do something like draw a pentagram, light some candles, etc. etc.? They would just say, "OK, after 10 minutes of work, the corpse animates and waits for you to start asking questions."

The same kind of DM's who keep track of spell components, utilize survival mechanics, and implement ammunition weight.
DeMasked Apr 11, 2024 @ 7:03pm 
Originally posted by GrandMajora:
Originally posted by Mike Garrison:
Eh, how many DMs would make a player literally take 10 minutes to do something like draw a pentagram, light some candles, etc. etc.? They would just say, "OK, after 10 minutes of work, the corpse animates and waits for you to start asking questions."

The same kind of DM's who keep track of spell components, utilize survival mechanics, and implement ammunition weight.

Also counting arrows and spending time to make more arrows. It's one thing to describe a scene regarding rest or at a camp but once you implement it as "moves" or "actions" I feel like it just becomes annoying fluff to deal with.

BG3 at least you don't have to deal with normal arrows and only the special ones + not having multiple types of ammo (arrows, bolts, hand crossbow bolts, etc...).
Sentient_Toaster Apr 11, 2024 @ 7:17pm 
Originally posted by Mike Garrison:
Eh, how many DMs would make a player literally take 10 minutes to do something like draw a pentagram, light some candles, etc. etc.? They would just say, "OK, after 10 minutes of work, the corpse animates and waits for you to start asking questions."

Ten minutes matters because

(1) in tabletop, many spells actually have fairly short duration and so do most potions,

(2) it requires concentration, as does *any* spellcasting that takes multiple rounds -- meaning you sacrifice anything else that you might have been maintaining concentration on like one of those summons that normally lasts up to an hour.
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Date Posted: Apr 10, 2024 @ 12:18pm
Posts: 20