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Oh, wait, speak with dead. And disguise self.
I guess there are a few.
Disguise Self
Enhance Leap
Find Familiar
Longstrider
Speak with Animals
Speak with Dead
All of them have their uses and can be used infinitely without spell slot use outside of combat excepting Find Familiar which requires a short rest to use again.
Speak with Dead when used gains a recast option that can be found to the right on your hotbar.
Ritual Spells can be cast outside of combat without spending a spell slot. But if you cast it in battle, it will cost a slot.
Ritual spells are indicated by a green STAR on the spell's description, when you hover over it.
Sadly, you can't see the STAR when picking the spell during level up. It only becomes visible when you're choosing which spells to prepare for the day.
Be glad it's not following tabletop rules, where the ritual takes 10 minutes to cast.
The same kind of DM's who keep track of spell components, utilize survival mechanics, and implement ammunition weight.
Also counting arrows and spending time to make more arrows. It's one thing to describe a scene regarding rest or at a camp but once you implement it as "moves" or "actions" I feel like it just becomes annoying fluff to deal with.
BG3 at least you don't have to deal with normal arrows and only the special ones + not having multiple types of ammo (arrows, bolts, hand crossbow bolts, etc...).
Ten minutes matters because
(1) in tabletop, many spells actually have fairly short duration and so do most potions,
(2) it requires concentration, as does *any* spellcasting that takes multiple rounds -- meaning you sacrifice anything else that you might have been maintaining concentration on like one of those summons that normally lasts up to an hour.