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The AC doesn't matter. You have 2 huge additional healthbars (6 in total per long rest, 8 with a bard), if enemies take you out of wildshape - just start casting or go back to wildshape if you have another charge. And dead enemies make no attacks, so offence is better than defence.
Tavern brawler works (I think?) and it's the only useful feat for druids afaik. Maybe they disabled it for Honor mode, idk. There were so many patchnotes going back and forth with this feat and druids.
Also, pretty much all druid specific gear is in Act 3 and half of it doesn't work, as of the last time I played a month or two ago.
Especially with a dedicated healer for warding bond ( if the cleric is healer, even less powercreep and more epic fights ).
It's only downside is imo not having enough AC, ending up soaking too much damage and not making a good use of their form. A healer with warding bond solves this issue.
Owlbear is pretty strong and can easily carry the whole party up to the end of the game.
I was hoping I could use the animal forms like i.e. wolf, pather and the sabre-toothed tiger through the whole game for thematic and roleplaying reasons. I don´t like the the owlbear and myrmidon forms lol.
I would also suggest you kill The Strange Ox in the druid grove as quickly as possible, since he has a magic ring that gives you +1d4 on ALL CHECKS while you're in disguise or Wildshape.
It is absolutely clunky. You need to spend a wildshape charge to be a worse fighter (with no access to magical weapons) for 5 levels out of 12. You need to spend a wildshape charge if you want to use one of those millions of useless holes in the game.
Your gear doesn't work. Your special class gear appears only in Act 3. Most feats don't do anything.
It is absolutely a clunky mess of a class. It's fun to play, it's not weak, but it's a clunky mess nonetheless.
This ^ is honestly the main problem with druid.
Very few things from your gear works on you as a druid in wild shape.
None of the other innate abilities from multi classing work with druid (in game, they work fine in table top), (correction the only thing that does is monk's wis to ac)
And your stats other then health never increase meaning a lot of feats & stat increases just are worthless for the class.
Its one of the many reasons I wish 5e would handle things more like pathfinder 2e does for their druids (they actually use spell slots to transform but transformations scale based on your level and the spell slot's level).
Some of the problem should at least be manageable by mods though (namely multi classing interaction) since larian doesn't seem to care.
• Shapeshift as a bonus action. So you can lay down a concentration spell (Spike Growth for example), and then shift into something defensive.
• Elemental forms at level 10.
On Balanced, you'll be fine unless you do something really silly with your build. It's not going to dominate the game like an optimized Swords Bard, but it's going to be plenty good enough to finish the game with, so if you find the idea of a shapeshifting nature priest cool, you'll have plenty of fun with it.
The one thing I do find annoying with MC druids is you can't talk with people in wildshape, so you sometimes have to waste charges to be able to have a conversation, but with wildshape charges recovering after a short rest, you can still be pretty sure of being able to shapeshift in any given fight.
You also need to be able to use 'spell actions' while Wildshaped.