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1. After a long rest
2. In situations where I do not want to rest, some of the companions are spent and others not. Swapping can delay ong rest
3. For companion quests
In Act 3 I was used to a certain party composition and I did not want to experiment much (first playtrough of Act 3, in Honour mode). You are lucky that your main is a Paladin, I don't like the class and would never play as one but I wanted one in my party (who wouldn't?), so I made Jaheira a Paladin/Bard. If you have a Wizard, Cleric and Paladin in the party, how could you want to replace them with a different class?
So that was my Act 3 group more or less. Only problem was lockpicking, so Astarion was sometimes in (as Fighter/Rogue), and that's not a problem for your composition.
Astarion, Karlach or Wyll? If kept as the original class both Barbarians and Rogues are quite strong in early game. Warlocks are quite strong during the whole game. All of them are not depending much on spell slots for normal combat, that's great/necessary with your party composition. Of them Karlach is the best damage dealer in early game, with in-build advantage, which is quite an ... advantage.
I would use none of them as pure class however till the end, they suck a bit later. My choice would be Astarion (starting as Rogue-Thief, later Fighter-Battlemaster 8/Rogue Thief 4) because he is just king with lockpicking, and ranged is mostly better than melee.
Shadowhearth has alot of stuff in act1-2, act3 shes the most useless when it comes to having her in party.
Gale story basically starts at the end of act2, especially if you use him for act boss fight. Before that hes not that interesting to have in party. he has couple things here and there, mostly in act2.
Astarion is fun to have everywhere, he has alot of stuff in each act.
Pretty much take companions where you expect them to have story.
Those are the 10. Switch them out when their story line matters. Approval or disapproval.
Back away if you might fail the dialog,