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Would be nice if it was more fleshed out but I’m still seeing dialogue scenes I otherwise wouldn’t have if I wasn’t evil.
Which to me is the point. I get that being evil isolates, but on an evil playthrough I’m using evil versions (non redeemed) companions. I already saw the cutscenes for the good guys on my previous playthrough.
This time around I’m making Astarion evil evil and I’m making Shart embrace the more negative sides of their inner turmoil. Additionally I have Minthara this time. I get that the good companions don’t want to be around a psychopath, that makes narrative sense.
Evil is not as content rich as a neutral or good playthrough but I’m still doing plenty I otherwise wouldn’t have and have seen those reactions along the way.
Which was the point.
Basically they fail to deliver anything meaningful into it, like make you question is it evil or no or make some lawful evil route, which is not necessarily "bad".
Its hard to make villains look interesting in "open" game with choices and stuff, main problem being at some point game turns into some mess that misses all context from story and quests, i can say that because i played "good" and "bad" playthrough and everything was made for it. Like you get better insight on story, story cutscenes, more quests, everything is explained better and makes sense.
As i said "evil" playthrough only meant for luls, only positive is that you probably get to the end quicker
The fact Is that evil characters don't give you many quests. Also there are triggers: if you give Minthara the location to raid the Grove then Karlach Is hostile, if you murder the tiefling without talking with goblin leaders then you can recruit Karlach. She Is ok even if she Is the last survivor of act 1 and you murdered everyone else.
The evil quests are also things that you do in a good run anyway . You give boots of speed to the duergar that always die so you can get them back later, you do shar trial to deliver Nightsong to Ketheric (funny thing Is that if you free her she self-deliver to Ketheric) and killing Nightsong isn't even something suggested by evil npcs but a suggestion of a companion and also Is the most obvious way to remove Ketheric immortality.
In act 3 Gortash has everything under control except the brain so no quest at all but there Is good content for Durge.
I ask out of curiosity because in all my playthroughs I was always very curious to see several story combinations but, surprisingly, never the "evil path".
Maybe it simply doesn't match my personality, but I'm very surprised that, though being a very curious guy, I never had the urge to create such a TAV.
Losing companions is a consequence to the character, but having less content is a consequence to the player rping them, which is utter ♥♥♥♥♥♥♥♥.
It's completely lacking nuance. Here's an example, my bard Durge: I redeemed him in act 3 and convinced Astarion not to ascend because I wanted a playthrough where they helped each other. What was irritating was in the beginning, I allowed Durge to go with his urges and be a nasty SOB. We raided the grove. So, I lose Halsin, Karlach, and Wyll (I barely ever use the goody-goodies anyway), okay fine whatever. But then we get into act 2 and my Durge didn't want to kill Astarion (I still hadn't decided if I was going to kill Isobel or not but the butler appeared--this is not how it unfolded in my other Durge playthrough).
So, then I have Astarion offering to help me resist the urge, and I'm thinking I'm going to roll with this--it's character building. So with Durge trying to be better, I wake up Art and figure there's some other way to lift the shadow curse, but no (an entire quest lost out on--that is a consequence to me: the player). And it just felt like a dead end of unfinished garbage. Just because my Durge was being a prick earlier on, doesn't mean he can't shift to a "better" path as the game progresses.
Ansur is another one someone could lose out on in an evil playthrough. Ravengard said nothing to me about the dragon in that playthrough. If I didn't already know about him from previous playthroughs, that's another quest gone: a consequence to the player.
You also miss out on good loot, but there's no alternative "evil" loot. Minthara isn't properly fleshed out as a companion. Those are consequences to both the character AND the player.
He Who Was would have been a great evil companion, imo.
And OP is correct, there are other games that handle an "evil" playthrough much better. I love this game, I have over 700hrs in it, but that doesn't mean I can't acknowledge the flaws in it. And this is a huge flaw.
The approach Mass Effect took to a morality system was, in my opinion, far superior to what other games have attempted. "Paragon" was less about doing the right thing and more about playing within the confines of the rules and showing demonstrating patience and fairness, whereas "Renegade" was less about cruelty or self-interest and more about flexibility and pragmatism with a dash of ruthlessness. Labeling them "good" and "evil" respectively doesn't quite fit - in D&D terms they'd be better described as "Lawful" and "Chaotic" respectively.
It's a unique approach that, to my awareness, no one else has ever really tried to take. Most other games with morality systems tend to just go for a generic black-and-white morality. SWTOR (as well as KOTOR and it's sequel) are good examples of this, as is Fallout 3. New Vegas did this a little better than FO3 by adding in a dash of gray alongside harder moral choices.
Otherwise I can agree that BG3 is underwhelming when playing an evil character. The game adequately accounts for more virtuous or even mercenary plays but is lackluster with evil-oriented content. The story is enrich, engaging, and complex and I love all of that but it's not perfect and on that point I will concede it underperforms.
You are clearly unfamiliar with her character. Minthara is not in the least a cliche; not at all.
First, there's nothing intrinsically evil about wanting revenge. Her motivations are entirely fair and I'm not even sure what you're complaining about - she was manipulated, abused, and basically enslaved. I'd want revenge too in her position.
Second, she is an extremely deep and pragmatic character. Her morality is clearly skewed against common convention but this doesn't mean she's a mustache-twirling villain because she simply isn't. As a result of her upbringing her worldview is entirely different from most other companions. She is incredibly fleshed out and that's what makes her character so interesting and popular. What she lacks is content to further explore her personality and worldview with more depth because as it stands the only way to truly explore that depth is if you're romancing her.
(Loved watching the goblins attack the Grove.)
True evil waits and lurks
Bro is RPing IRL
calm tf down
I agree with most of what you said but this is simply not true: Shar's spear of night and bhaalist armor are two extremely overpowered and build defining items which you can't get on a good playthrough. You'd also miss the +1 stat from the hag hair if you do a pure good playthrough. If you push Astarion into the evil direction he'll become by far the strongest character for a monk. Stealing from merchants is also an extremely rewarding mechanic.
I think that it's fully intended that you don't get the most out of your chars (from a minmax point of view) if you stick to pure good or pure evil.