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Hope has a prayer she can use to help everyone out, just make sure to get out of Raphael's stuff, he eventually runs out of steam and gets easier to deal with. This fight is a marathon, not a sprint. It's the only fight I genuinely thought was challenging in a way that wasn't contrived (I'm looking at you, Bhaal).
Tip number 0.5: Convince Yurgir to be on your side.
Tip number 1: Do not use *anything* that inflicts radiant damage. It will be reflected back at you.
Tip number 2: Destroy the pillars ASAP before worrying about anything else.
Tip number 3: Raph is actually less dangerous in melee.
Tip number 4: AOE spells on his allies.
Tip number 1000: Raph is pretty weak to CC spells, so use them to lock him down. If you can hold him, paralyze him, hit him with hideous laughter, etc. then you can get him pretty quickly.
Give those giant gloves you stole in that level to a front line char and have then toss out enemies from your globe, preferably into your concentrated aoe spell, wall of fire, hangars hunger etc.
Pre summon all your dudes, sip from rest fountain and then go start the fight. Between druid and mage, I had 2 earth eles and a dryadd. Some summons don't use concentration.
Make wise usage of aoe damage spells.
When important ♥♥♥♥ misses, reload. F5 before you use important ♥♥♥♥.
Boom, you eliminated 6 enemies within 2 turns. This way you can bump off all six Vengeful Cambions.
If you're a Cleric yourself you can up this to 8 and banish Yurgir and Korrilla as well - leaving only Raphael to contend with. This makes the fight much easier.
It won't impact his performance in the fight, but it will ensure you have the last laugh.
You don't have to attack any towers, just kill him.
Here's my video from my tactician run against him
On saturday i also defeated Raphael on my Tactician durge with a different set up than in the video, No special tactics, just hit him until he dies.
https://youtu.be/t3fnHBVhRHY
First, because any crushed tower makes Raphael somewhat stunned for a whole turn. If he managed to take his devil form before, he will turn back into humanlike one and then be stunned, and all his preparations for a 'Great Mighty Devilish Smite' will be off.
Secondly, Raphael's minions scatter around one by one trying to stop the tower-attacker instead of bullying mages and Hope (if you freed her). And still there's not much place in the room to use AOE spells on them successfully.
It was my Honour mode run and sadly I had not played the fight in other modes before, so it was a premiere. Jaheira as Paladin 8/ Bard 4, Shadowheart as Tempest Cleric 12, Gale as Evocation Wizard 12 and my main as Sorceress 6/Fighter 4/ Warlock 2 crit build, a lvl 6 summon and a lvl5 summon, Hero's Feast applied. It was a chaotic fight which went quite ok until Raphael killed Hope in one turn without anything I could do, about when he had half of his hp and with 3 cambions left. Ironically one round before I had looked the first time at Hope's Divine Intervention abilities and thought, wow, that's easy and a guaranteed win. It is not if she is dead because you cannot revive her.
Basically I destroyed the pillars with 1 char and my 2 summons and fought Raphael and the cambions with the other three, more or less. Jaheira was downed three times, Gale one time and my main Alicia two times. What saved me in one critical moment was Dimension Door casted by Shadowheart (from an item), bringing two of my chars out of the deadly fire zone.
My advice, if you don't use any of the special build/item-strategies the game offers, you should at least use the best and most overpowered item in the game, the healing potion. Keep Hope alive and you cannot lose.
I consider the fight not a win because Hope died. But it was Honour mode, so no reload possible. In my current playthrough with modded and stronger enemies I will keep the pact with Raphael, I think. My party is stronger now (despite a nerf to Wet by a mod), as I'm using Radiating Orb (otherwise it's very difficult to survive) and Arcane Acuity (otherwise it's very difficult to hit), but I like Raphael in a certain way and almost regretted to have killed him in that run.