Baldur's Gate 3

Baldur's Gate 3

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CTHOMP Feb 8, 2024 @ 4:46pm
Books/notes/papers
Is there any reason to hold onto them? I keep thinking that a book or letter from act 1 will come back in act 2 or 3 where a person is like, I need such and such book or you can deliver a letter to them and if I don't have said book/letter I miss something.
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Showing 1-13 of 13 comments
Scheneighnay Feb 8, 2024 @ 4:48pm 
Hoarding.
That's it.
Mike Garrison Feb 8, 2024 @ 4:51pm 
The only ones that I can think of that are worth holding on to are the "orange border" stuff that you can't sell anyway.

And even most of those can be dumped in camp and forgotten forever.
Last edited by Mike Garrison; Feb 8, 2024 @ 4:51pm
Mike Garrison Feb 8, 2024 @ 4:55pm 
An example of something that could be useful:

In Act 1, when you find Scratch, his former master has several letters on him. One of those letters tells you that there is a grave in Baldur's Gate with some buried treasure. When you finally get there, if you dig up that grave you do find some buried treasure -- which is nearly valueless compared to the massive wealth you almost certain have by that point in the game.

And you don't need to have the letter to dig up the grave.
ahsanford Feb 8, 2024 @ 4:58pm 
I keep them all in a pouch, and periodically (like 2-3 times in a playthrough) I dump that bag in camp storage and a fresh new bag. I use the same bag for all quest items that I'm not immediately turning in.

You never know when you'll need a Harper pin or that goofy gadget at Rosymorn Monastery, etc. right?

- A
Scheneighnay Feb 8, 2024 @ 5:33pm 
Originally posted by ahsanford:
I keep them all in a pouch, and periodically (like 2-3 times in a playthrough) I dump that bag in camp storage and a fresh new bag. I use the same bag for all quest items that I'm not immediately turning in.

You never know when you'll need a Harper pin or that goofy gadget at Rosymorn Monastery, etc. right?

- A
I have different crates, barrels, and chests I keep in my camp storage to sort different types of loot into if I don't have an immediate need for it.
northernwater Feb 8, 2024 @ 5:48pm 
The vast majority of that junk is useless fragments of information which tell no cohesive story. Just like DOS2.
Mojo Feb 8, 2024 @ 6:00pm 
As far as I know none of the books you will need on you. You do benefit in reading them as I know of at least one quest where as long as you have read a letter and a couple of books it will help you progress without a fight.

My first couple of runs I did hoard them all, but in the end no need to keep them. Just read and drop or sell for some gold.
Sir Fed Dump Feb 8, 2024 @ 6:27pm 
Selling books that you've already read is a good source of gold.
The_Dipl0mat Feb 8, 2024 @ 6:43pm 
Honestly I can't think of much gain rather than just having stuff fill up empty space
OnlyOffensive Feb 8, 2024 @ 6:46pm 
notes and papers worth 5g each same as books, can make a solid money out of them all
Brian_the_Brute Feb 8, 2024 @ 6:49pm 
The book that looks like the necronomicon that you assemble. You can unlock the final chapter in ACT3 for extra powers. That's really the only one you need to hold on to for a long time.

One of the books in the silent library shouldn't be blown-up or left behind, it acts as a key.

The Karsite weave book should be given to Gale if he isn't in the party while you plunder the sorcerer's vaults.

Also, though technically not a book , you should keep the Gith Orpheous data disc and give it to Lae'zel if she isn't in your party at the time of discovery.
ahsanford Feb 8, 2024 @ 7:31pm 
Originally posted by OnlyOffensive:
notes and papers worth 5g each same as books, can make a solid money out of them all

Books without an orange 'special' outline = sell for sure. Decent way to make money in Act I before the pricier armors start to drop.

- A
ahsanford Feb 8, 2024 @ 7:35pm 
Originally posted by Brian_the_Brute:
Also, though technically not a book , you should keep the Gith Orpheous data disc and give it to Lae'zel if she isn't in your party at the time of discovery.

There are three of those, actually:

Arcane Tower (the UD one, not the magic shop in Act III)
Creche Yllek (the boy you save in training)
Moonrise (Balthazar's room)


- A
Last edited by ahsanford; Feb 8, 2024 @ 7:35pm
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Date Posted: Feb 8, 2024 @ 4:46pm
Posts: 13