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They could also make it impossible to do any unarmed or ki attacks of any kind if your hands are actively holding melee weapons, while they're homebrewing all over the place
Technically... No. It's a good combo.
RPG'ing... I can find one reason NOT to play monks altogether... But that's my choice, anyway.
they are ok, especially humans. You also can do some fun stuff with weapons, i like way of four elements with frost vuln staff and ele adept ice. Its still worse technically than open hand, but at least smth different.
If four elements had analog of mirror image or blur it could be potentially decent tank, otherwise its not, unless you multiclass it.
So...eh.
3 Levels of Monk: 4 Elements is better by a lot.
6 Levels of Monk: Shadow Monk is really good for rogue like characters.
7+ Levels of Monk: Open Hand Tavern Brawler is the best by a fair margin.
Multi-classing is really a LOT of fun in this game, there're like a bajillion different ways you can make your characters and a lot of them will also melt hp bars like TBOH Monk does.
6 levels open hand is best without questions, you get all flurry stuff and most important you get wholesness of body, that ability is mega op if comboed with thief and by itself in general
The point remains though, that's how I view the Monk options personally, 3 Monk is 4 Elements' playground, 6 Monk is Shadow's if you're Rogue vibing, 6+ is OH if you're tavern brawling.