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Feats for her are ASI to max Wisdom, war caster, you could also go Resilient (CON) for even better concentration saves. Clerics are not very hungry for feats tbh, at least not those in the game. Their kit is already powerful enough.
Her starting stats and odd trickery setup just kind of water down her potential. I'm no min-maxer, and even I re-spec her as soon as I get Withers.
1A) If staying as a cleric, get her out of Trickery and into something punchy the others can't do, hopefully with Heavy Armor -- Life, Tempest, etc.
1B) Think about re-spec-ing her into a completely new line of work if she overlaps with your main character. I have an healbot/talker/buffer/lockpicker guy, so I never need her for classic cleric support roles.
2) Assuming you are at L8 and the re-spec stays with Cleric and it's a more casting / less melee subclass, you'll want something like:
DEX: 10 (you could dump to 8 even) -- surely you have AC17+ heavy armor by now
CON: 16
WIS: 16
3) Your (starting from zero) feats at L8 are some combo of 2 ASIs to WIS or 1 ASI to WIS and either War Caster or Resilient.
And THEN Shad will be hard to hit, solid at casting and difficult to break her concentration. You won't melee and your sneaking around days are gone, but you will be a lot more effective in combat.
But you do you. That's just a suggestion above.
- A
I hear you (an in fairness I just ASI Gale to 20 ASAP), but there are a couple good ones out there:
The one that lets storm sorcerers bypass resistance is kind of a big deal. If you are tilted towards one specific elemental damage, it kind of needs to land.
War Caster or Resilient is super useful for Bards and Clerics. My main has one of Bless or Hypnotic Pattern or Spirit Guardians up just about every turn.
- A
10 str
14 dex
15 con (14 +1)
10 int
16 wis (14 +2)
10 cha
You could even go 17 con but this would leave you with a couple 8's.
Feats would be ASI +2 wis, resilient con, another +2 wis or alert.
Depends on her overall built. I would just scrap her stats altogether and respec her so that you get all modifier boni one way or another.
8 str (she is a cleric running around casting spells and healing, you never use her for melee attacks)
17 wisdom to +20 with feats.
15 con for more HP and more consentration save chances
the rest is your choice, you can add some charisma or some int, doesnt really matter.
The clerics I play excel in melee. There are plenty of very strong maces which supports a strong melee cleric. And you eventually run out of spell slots if you are using them too generous without long resting in time.