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This is what I've done - first couple of turns I have everyone fall back, then stick some fire walls up to filter them all through. It's easy enough to drop some daylight when necessary and the AOEs drop them so quickly it's almost not even an interesting battle. I like druids for this fight, and have shadowheart stand there with her circling guardians. The enemies just kill themselves.
- A
It's a hard and ugly fight which can go wrong, depending on luck. I went there today, first time I faced the fight in the game, Honour mode, not the best idea, ok. You should prepare well. I forgot to align Gale to his staff in advance for example, one turn lost.
The amount of enemies is frustrating, My summons (one Dschinn and one Water Myrmidon) first distracted some of the many Sharites, but were eliminated quite quickly. I was a bit shocked that almost all attacks against them were hits. Then Gale went down mid-fight from two crits and could not be resurrected because he was one millimeter in a Darkness cloud, so he died. Next Jaheira (Fighter/Paladin/Bard) was downed because of three crits in a row. Mmmhh.
Luckily I had the ring against Blind in my backpack and switched it on my main Alicia (Warlock/Sorceress/Fighter) in one turn. Shadowheart also helped a lot with her Spirit Guardians, and together we slowly mowed them down. Alicia and Shadowheart sipped Haste potions, something I ususally do not do because I hate this op spell/potion. In the end Shadowheart could raise Jaheira with Healing Word and Gale could be ressurected. He had the final blow against Viconia.
It was a chaotic fight and my party wasted almost all spell slots, which happened not often. I would say it was the most difficult fight till now after Grym and the Gith patrol. Szarr was a breeze in comparison. I'm curious how difficult Gortash and Orin will be.
1) When Viconia's in her wolf form, hit her with DEX save control effects like Entangle, Web, or Black Tentacles. She has a much harder time breaking those when not in her base form.
2) Can't believe I have to say this, but HYPNOTIC PATTERN!!! You can shut half the encounter down instantly with this spell and since it's a wide AoE you can hit so many of the adds with it it isn't even funny. Yes, it's only 2 turns, but 2 turns of halved enemy action economy is SO MUCH when you're dealing with like 20+ units.
+1 on Hypnotic Pattern, esp. on turn 1 when you can get a good 5-6 people in the radius and not any of your party.
Turns 2-3 I would start dropping bombs (AOE) rather than crowd control b/c an Evoker like Gale can carpet bomb without hurting your party.
- A
Solutions:
1) Daylight. This spell is amazing here.
2) Give their own medicine back to them if you have a warlock, and drop Hunger of Hadar onto a choke point (like the stairs). They can't see through or target through *that* darkness, but you can. And it slows them down and bunches them up for AOE attacks.
3) Come loaded with counterspells and the illithid power that works like a counterspell.