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Oh, and the priest in the all purpose temple in the Lower City has different dialogue for each cleric's deity.
Even despite it seeming to kinda makes sense for paladins and druids to pick a deity (for example). However, Larian was originally planning to allow all classes to have a deity pick or choice but that was taken out at release.
There are a number of mods that put this feature back. It can result sometimes in additional dialogue options, rarely events, honestly it's usually just flavor.
Do the mods simply restore unused content, or is it outright fan-made?
From what I've seen, there are two types.
One that lets the non-cleric choose to worship any of the "default" gods that clerics get as choices at char creation. And others that add additional Faerun deities to those options.
There IS some MINOR reactivity to the built-in god choices even for non-clerics; if you're going for the 2nd type of mod, it's really just flavour.
Talos is a very evil deity. But since he is the god of storms people tend to give him offerings/prayers at relevant times anyway. Same with Umberlee the goddess of the sea....extremely evil but sailors provide her offerings and prayers before setting off on voyages. FR has a few such deities...evil but has a portfolio that overlaps with everyday life so you pray to them/make offerings to appease them.
And an Eilistraee worshipping Drow? If only R. A. Salvatore got a penny for every character rolled with that combo. he'd. Oh, wait. He does and that's why he hasn't had to work for the past 24 years.
That being said, Selune and Shar are the only dieties I'm aware of that will get brought up more than twice a game, ignoring romancing Gale.
It's the only deity you can pick for them by the way.
I imagine if you play a Githyanki cleric of Vlaakith it would give unique interactions too.