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It is also very in character for him.
Your original idea of Fighter 1 / Warlock 5 / Bard 6 is good. Stick to that, with having only respec to start as Fighter for the Heavy Armour proficiency. Based on what you wrote, how you want to keep basic features etc. it is very good.
If you do not want Fighter go with Bard first for the proficiencies.
The Paladin alternative is less interesting to play, but nonetheless very strong too since you can use Warlock spell slots for smite. And those recharge via Short Rest. But the Bard version you have thought of is more versatile and most likely more interesting to play.
Is this modded?!! Which ring?!!
A blaster warlock with 3 lvls of rogue and thief subclass + Pyroquickness Hat or Helm of Grit, with the proper conditions, can have 3 bonus actions of eldritch blast, per turn, permanently!!!!!
Edit: It’s Quickspell Gloves, that gives quickspell flinger:
Quickspell Flinger: Cantrips that cost an Action cost a Bonus action instead. This effect can be used once per Short
When i first read it i thought the effect could be used only one time per short rest but endure as active for a long rest (at each short rest use once, after a long rest, cast again to activate).
Evoker wizards are better build for that.
Agonizing blast affect eldritch blast only. Potent robe only apply to cantrips. You have no buff to magic missiles. Metamagic twin cast can’t affect multiple target spells.
Level 10 invokers can add their int modifier to the damage of each magic missile. The end bonus summed up would be higher.
It’s a good situational option for Gale, however.
Get mage armor and use robes, will be at somewhat 16-17 AC, which is bad, but managable with temp hp.
Dip 1 fighter ( imo better than picking med armor proficiency ) for dueling style med armor prof and heal and play your standart melee warlock
i like second option since i like tanky characters, and fiend warlock with his temp hp, warlock armor spell etc is pretty damn durable