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That is one of the things I would never recommend to beginners.
Same why I disliked it that whenever someone asked for a manual or whatsoever gets told to use the Player Handbook. It is not wrong, it is just not helpful when learning the game by seeing things is easier.
Take for example Action / Bonus Actions.
It works a tad different in the game then it is normally used on pen & paper, and many pen & paper players are actively adapting stuff which Baldur's Gate 3 did really well in that regards.
Seeing the Action/Bonus Action counter spent ingame, and the popups which says this or that ability use that action resource, in combination with NPCs using them, is in my opinion the better way to learn the game.
For example: I remember from my first playthrough how the NPC enemies used an attack then shoved my character away. That is how I understood it makes most sense to look for such options, even if I did not needed it at that point.
And when watching other things like, enemies who wake each other up by shoving instead of using the Help action - such things are much easier to learn by playing.
I would like to say "having the basic rules PDF is good for..." but I cannot think of anything. Even something where I would expect it is helpful, such as multiclassing, is not working with it as Baldur's Gate 3 works without all the limitations which are normal in P&P.
Long story short: I am convinced that if one takes their time and pay attention, then the game did actually a great job in making D&D approachable without the need of ever reading the basic ruleset before. "Inspector "T"" is a great assistant.
This is very true, I guess it's more intuitive to read the manual if you have played other dnd editions before but for completely new players following how the game has set things up is more useful. I agree the game has all the info but players(and im guilty of this) can become impatient and skip popups. xD
In BG3, all you really need to remember are 4 things. Action (Green Dot), Bonus Action (Orange Triangle), Movement (the circle around "end turn") and reaction (once per turn on an enemy's turn).
Most attacks and spells will take an action, some classes have great uses for bonus actions (rogue's and monks really make the most out of bonus actions) and some spells are bonus actions, and movement depends on race/class combos since barbarians and monks get extra movement speed and rogues can dash as a bonus action but dwarves, halflings and gnomes have small legs so they start with less.
If you can remember these basics the rest will take care of itself. All you have to do is read the tooltips to see if it's an action, bonus action or uses up your reaction and what it does.
Yes some classes are way worse than others and there certain "better" parties, but unless you play honour mode its possible to win in the end almost with anything.
Even then it's possible to win with almost anything in honor mode, but you have to know what you're doing.
Way harder due to legendary actions and cant really rely on rng. So its much safer to use "good" builds that can cover mistakes or some bs. But yes, why not, if you know im sure its possible.
So, it's like tabletop D&D where various bosses have legendary actions.
Which goes back to what I said when any class can do it if you know what you're doing.
Once you get used to the game, Warlock is probably the easiest spellcaster to play due to it's over reliance on 1 cantrip whilst still having other options.
KEKW
As one user already suggested, it encourages thinking outside the box.
https://www.youtube.com/watch?v=Y_wTQQlEETE&t=1s
Also, it's just a game. These things aren't made to be complicated.