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Just don’t do it in honor mode (or do, even without the extra attack, using cha to hit/dmg with the weapon is still very good).
https://deltiasgaming.com/best-baldurs-gate-3-college-of-swords-bard-build-guide/
It's dualing and single-class only [not that important]. Not two-weapon fighting.
I do not recommend such guide.
May I ask why? I think it's pretty handy.
From there, there's two approaches for ranged damage: the classic two-handed ranged weapon like bows and crossbows, and the dual-wielding approach with dual hand crossbows. Having tried both, I found out that the dual crossbows version has a better "normal damage", when you don't burn out all your resources, whereas the bow/crossbow variant has a better "burst" damage, when you use your limited class resources like bardic inspirations.
If you are going for the dual crossbows route, your build should be Bard 6 (Swords)/Fighter 2/Rogue 4 (Thief). 3 Thief levels gives you another bonus action, which is the equivalent of another attack, resulting in 4 attacks per turn in total.
If you are going the bow/crossbow route, your build should be something like Bard 8 (Swords)/Fighter 4 (Champion), but there are various tweaks available.
Regarding feats, you will want an ASI to raise your Dex to 19 (20 with Ethel's hair) and most importantly, Sharpshooter.
Two things to abuse:
-Fighter gives you shield proficiency, which means that you should switch to your melee setup whenever you finished attacking in order to raise your AC. It's free, albeit a bit tedious in the long run. It also allows you to deal attacks of opportunity, which is marginally useful.
-Fighter gives you medium armour proficiency, which means that you can (and should) use one of the medium armours allowing you to add your full Dex bonus to your AC.
https://eip.gg/bg3/build-planner/?buildId=clr9pj9u20fsmd4yy326ajcgt
A few thoughts:
- I wanted shield proficiency for that sweet, sweet AC, so that left me with either Human or Half-Elf as race. In the end I went with Drow Half-Elf because the spells they get are cast from CHA, but you could just as easily go with Wood Half-Elf (+1.5m movement per turn) or Human (no Darkvision or Fey Ancestry, but an additional skill proficiency and more carry weight).
- Main ability score will be DEX. Bard is still a caster so I invested heavily into CHA, as well. This left CON a bit weaker than I'd like but from Act II forward your AC will be very good (via Yuan-Ti Scale Mail bought in Last Light Inn) so ... well, just don't get hit, alright? ^^ Also, WIS saves are very frequent and you will need STR to jump and carry stuff. INT is pretty much useless on a class that doesn't need it for casting.
- Wherever possible I chose spells that do not require a spell attack roll or a spell save. Because your CHA will not be good enough to make your aggressive spells reliable, at least late game.
- For feats I went for 20 DEX ASAP, mainly so your initiative goes up. If you get something to increase initiative some other way feel free to get Sharpshooter at level 8 and the second increase to DEX at level 12, if you want to.
- Fighting Style should always be Two-Weapon Fighting on Swords Bard. It makes your off-hand attack much stronger.
- 2 Hand Crossbows for ranged attacks, this will be your bread and butter. There aren't many in the game, but you will have a few options. Ne'er Misser and Hellfire Hand Crossbow are both very good choices, the +2 hand crossbow you can find in Act III is also pretty good.
- For melee you will, of course, use a finesse weapon. You have the choice between dual-wielding two light weapons or using any one-handed finesse weapon with a shield. I like Phalar Aluve with a shield like Adamantine Shield (no crits on you!) or Sentinel Shield (+3 initiative!), but if you want to sacrifice the AC from the shield you can use whatever you like.
Here's the wiki where you can look up the spells and items I mentioned:
https://bg3.wiki/
There's feats I guess, but I think two fighter levels is a much better choice, since it gives you a ton of good stuff, way beyond the shield proficiency:
-Action surge is a perfect synergy with Ranged slashing flourish, which allows you to basically double your burst potential and spend your 4 inspiration die on the first turn to deal tremendous damage and tip the scales in your favor.
-Second wind is situationally useful, however since both Action surge, SW and your inspiration die (once your are Bard lvl 5+) are recovered on a short rest, and you get a 3rd short rest as a bard with the song of respite or something, it allows you to have your full fighting potential available 4 times between two long rests, which is usually more than enough.
-Medium armour proficiency synergises extremely well with Dex builds, since there's a few completely broken medium armours allowing you to add your full Dex modifier to your AC instead of limiting it to +2. The Armour of agility for example is a 17 + Dex modifier armour. All in all, it's pretty easy to reach around 30 AC and be an excellent tank too.
-Shield proficiency is a free AC and stats bonus since you can switch freely between your melee and ranged setup, without any cost.
-Fighter provides Archery as a Fighting style, something the Bard doesn't have access to, and +2 to hit on ranged attacks is very, very good.
Regarding feats, the most important one is Sharpshooter, since you will have very high hit chance anyway, especially if you use the Risky ring (which you should). A flat damage bonus on each attack when you deal 4 of those per round and potentially more than 10 when you decide to burst is very strong. Besides that, one ASI is enough if you get Ethel's hair to reach 20 dex. And ofc, as a Bard, you should take the two-handed fighting style in order to be able to add your full Dex bonus to your offhand attack, making them equivalent to your main hand attacks.
Swords Bard is one of the strongest subclasses in the game, what are you talking about? You're a full caster and a full martial (just worse at level 5 since you don't get multi-attack until 6).
idk for me lore and valor bards are way more valuable. Swords bard is selfish class, mostly that will lose in BOTH fields to almost any other martial class as well as lose as spellcaster. Class not bad, i've played it, but imo overrated alot. Cutting words > anything swords bard can offer, and magic secrets on level 6 is insane. That is my opinion ofc.