Baldur's Gate 3

Baldur's Gate 3

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Rafsmen Jan 3, 2024 @ 9:54am
Scrying eyes suck
As per title, venting about scrying eyes. They're annoying, partially immersion breaking (little floating eye that's more resistant to damage than most enemies in a given area?).

I don't see what purpose does it serve, other than limiting player options - trying something else than full frontal assault? FU, the whole place is alerted now.
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Showing 1-8 of 8 comments
Mojo Jan 3, 2024 @ 9:55am 
Thunder dmg, almost always insta kill. I mean you may get that bad roll where it doesnt insta kill. :)
Duetzefix Jan 3, 2024 @ 10:11am 
Yeah, Chromatic Orb: Thunder, if you want to be extra sure you can even upcast it with a higher level spell slot.

It's got AC 9, so is super easy to hit.
It's got 11 HP, so you need to do 19 HP in one go to kill it.
It's vulnerable to Thunder damage, i.e. it takes 200% damage from it.
So, in the end, you need the Chromatic Orb to roll a 9 or more on the attack roll (where, at the lowest, you probably have +3 from your casting ability score bonus and +2 from your proficiency bonus, so you'd need to roll at least a 4 on a D20) and a 10 or more on the damage roll. One D8 rolls a 4.5 on average, so three (lvl 1 CO) land on 13.5 on average, four (lvl2 CO) land on 18 on average.

This is not a hard enemy to kill, if you know what you're doing. :)
Poptartpotato Jan 3, 2024 @ 10:19am 
If you're in the goblin camp, like drums, they need to be killed immediately. They die easily. Couple arrows. If they aggro, just prioritize killing them in that round.
Psycholosopher7 Jun 18, 2024 @ 6:50am 
Originally posted by Poptartpotato:
If you're in the goblin camp, like drums, they need to be killed immediately. They die easily. Couple arrows. If they aggro, just prioritize killing them in that round.
Goblin camp isn't the best example. In the temple you just have to get to the loft area and funnel enemies up the ladder to shove the off or knock them out one by one.
Detective Costeau Jun 18, 2024 @ 6:55am 
You can also almost always just shove them into a chasm. They don't drop any loot, so there's really no reason not to.
Last edited by Detective Costeau; Jun 18, 2024 @ 6:55am
GrandMajora Jun 18, 2024 @ 7:02am 
Originally posted by Rafsmen:
As per title, venting about scrying eyes. They're annoying, partially immersion breaking (little floating eye that's more resistant to damage than most enemies in a given area?).

I don't see what purpose does it serve, other than limiting player options - trying something else than full frontal assault? FU, the whole place is alerted now.

If I'm going to expend the gold and resources to create a long distance probe used to magically spy on my allies / enemies, I'd want to make sure it's durable enough to do its job.
Brian_the_Brute Jun 18, 2024 @ 7:20am 
I think they are a good addition to the game and they create a challenge when you are trying to sneak around in what should be well guarded areas.

Through ACT 2, you should always have at least 1 thunder spell capability in your party whether it be thunderwave or chromatic orb (thunder) , or even the thunderwave ring if you don't want to spend a spell slot on it. Shatter is another you could have at the ready.

Spiritual weapon also does damage to them in a pinch, but that will take several hacks to down them and the eye will alert everything around by then.

If you didn't diversify your spells and include any of those and there are no chasms nearby, you are pretty much going to have to deal with the consequences.
Chroniver Jun 18, 2024 @ 7:32am 
Just use a Thunder Wave when they're in a secluded area and you can eliminate them easily.
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Date Posted: Jan 3, 2024 @ 9:54am
Posts: 8