Baldur's Gate 3

Baldur's Gate 3

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craig234 Dec 27, 2023 @ 12:25am
Elemental feat
So, my Wizard got level 4 and gets a feat. There are some nice looking ones, but I'm thinking of the elemental one.

Fire seems the obvious choice as there are so many fire spells.

Any other opinions on a good element or feat?
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Showing 1-15 of 27 comments
kbiz Dec 27, 2023 @ 12:36am 
I chose that feat my first playthrough. Wasn't optimal, but I chose it.

Feats: +2 Primary, Alert, Spell Sniper.
アンジェル Dec 27, 2023 @ 12:40am 
Originally posted by craig234:
Elemental feat
So, my Wizard got level 4 and gets a feat. There are some nice looking ones, but I'm thinking of the elemental one.

Fire seems the obvious choice as there are so many fire spells.

Any other opinions on a good element or feat?

Alert is nice as a damage dealer with a high initiative can thin out the battlefield quickly and nicely, reducing the overall stress on the rest of the party right from the start of the combat.

The elemental Feat is not bad. I just found not often good use for it. It is easier to switch between Fire/Ice spells at some point. In doubt: Ability Score Increase is often a choice which can hardly go wrong, as the points invested will be felt throughout the game regardless of combat.

Another tip which fits Wizards would be Resilient: Constitution - the proficiency in Con saves are helpful to maintain your Concentration on spells and it works also well with War Caster Feat either together or as substitute. But I like it more since it gives the extra Constitution point.
Kaisha Dec 27, 2023 @ 1:02am 
I like dual wield on casters. There are so many good caster weapons, doubling up seems almost broken.

Also resilience is nice as +1 to your primary stat can bump you up to 18 or 20, and so you can use your hag's hair on someone else.
Recjawjind Dec 27, 2023 @ 1:19am 
Level 4 on any fullcaster will always be an ASI.
craig234 Dec 27, 2023 @ 7:05am 
ASL shouldn't be abbreviated. Thanks for the other replies. Hard pick. I wasn't sure about increasing INT as I'm not sure what items might be found and there seems be cap 20.
craig234 Dec 27, 2023 @ 7:07am 
Magic initiate is almost tempting, who doesn't like more spells, but...
craig234 Dec 27, 2023 @ 7:17am 
The tempting list includes: +2 INT; alert; elemental adept; lucky; magic initiate; resilient (INT or CON per above); skilled; spell sniper; tough; war caster. Maybe ritual spells...
Ironwu Dec 27, 2023 @ 7:26am 
'Alert'. Always 'Alert' as the very first feat for everyone. Going first in combat every single fight and never being surprised is worth more than any other feat in the game, in my opinion.

Good Luck
Have Fun! :)
Recjawjind Dec 27, 2023 @ 7:38am 
Originally posted by Ironwu:
'Alert'. Always 'Alert' as the very first feat for everyone. Going first in combat every single fight and never being surprised is worth more than any other feat in the game, in my opinion.

Good Luck
Have Fun! :)
Completely overkill. 16 dex (which all of my characters always have) is enough to basically always go first until much later into the game. Definitely not needed at 4, alert's moreso a pickup at 8 or 12.
Last edited by Recjawjind; Dec 27, 2023 @ 7:38am
Revan619 Dec 27, 2023 @ 7:42am 
hag hair and ASI can get your casting stat to 20. Alert is overated because an easy to craft elixir makes it pointless. It is a noob trap.

If you are a sorcerer like a fire draconic or a storm sorcerer then getting that element to ignore resistance at level 8 is highly recommended. Scorching becomes a machine gun that melts everything but Im guessing for storm you can also use balloons/create water to add vulnerability.

Is lucky still bugged? Last time I did a run it was not working and did not want to risk it on honour mode
Last edited by Revan619; Dec 27, 2023 @ 7:43am
Ironwu Dec 27, 2023 @ 7:43am 
Originally posted by Recjawjind:
Originally posted by Ironwu:
'Alert'. Always 'Alert' as the very first feat for everyone. Going first in combat every single fight and never being surprised is worth more than any other feat in the game, in my opinion.

Good Luck
Have Fun! :)
Completely overkill. 16 dex (which all of my characters always have) is enough to basically always go first until much later into the game. Definitely not needed at 4, alert's moreso a pickup at 8 or 12.

Your thoughts here are certainly valid for a player that knows how to effectively build and play their characters.

But for a brand new player, 'Alert' will provide more bang for the buck right off the line, in my opinion.
Last edited by Ironwu; Dec 27, 2023 @ 7:44am
Recjawjind Dec 27, 2023 @ 7:46am 
Originally posted by Revan619:
hag hair and ASI can get your casting stat to 20. Alert is overated because an easy to craft elixir makes it pointless. It is a noob trap.

If you are a sorcerer like a fire draconic or a storm sorcerer then getting that element to ignore resistance at level 8 is highly recommended. Scorching becomes a machine gun that melts everything but Im guessing for storm you can also use balloons/create water to add vulnerability.

Is lucky still bugged? Last time I did a run it was not working and did not want to risk it on honour mode
I wouldn't call alert a noob trap, at all. I don't see it as a good pickup on your first ASI, but later on it's good imo.
There's tons of elixirs with extremely valuable effects that the alert one just can't really compete with. Especially on martials at least, where you're basically always want hill/cloud giant, and for nuke casters, bloodlust.
Ironwu Dec 27, 2023 @ 7:49am 
Originally posted by Recjawjind:
Originally posted by Revan619:
hag hair and ASI can get your casting stat to 20. Alert is overated because an easy to craft elixir makes it pointless. It is a noob trap.

If you are a sorcerer like a fire draconic or a storm sorcerer then getting that element to ignore resistance at level 8 is highly recommended. Scorching becomes a machine gun that melts everything but Im guessing for storm you can also use balloons/create water to add vulnerability.

Is lucky still bugged? Last time I did a run it was not working and did not want to risk it on honour mode
I wouldn't call alert a noob trap, at all. I don't see it as a good pickup on your first ASI, but later on it's good imo.
There's tons of elixirs with extremely valuable effects that the alert one just can't really compete with. Especially on martials at least, where you're basically always want hill/cloud giant, and for nuke casters, bloodlust.

Yes, indeed. Hill/Cloud Giant and Bloodlust. Would not waste an elixir for Alert type action when I can Feat it into place.

And don't forget, with Alert the party is never Surprised. :)
craig234 Dec 27, 2023 @ 8:10am 
Maybe I could put alert on someone else than my wizard? Or maybe Gale?
Ironwu Dec 27, 2023 @ 8:12am 
Originally posted by craig234:
Maybe I could put alert on someone else than my wizard? Or maybe Gale?

Alert is an Initiative booster. Anyone that does not have it will just be rolling regular D4 initiative plus whatever bonuses they have.

So if you want to be SURE your entire party goes first and is never Surprised, everyone needs to have 'Alert'. Try it out. If you don't think it is worth it, respec out of it. :)

You have NOTHING to lose to try it.

Good Luck
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Date Posted: Dec 27, 2023 @ 12:25am
Posts: 27