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Een vertaalprobleem melden
One is that the target has to succeed a saving throw agains 8 + spellcasting modifier + level proficiency bonus to avoid the effects (or halve the damage).
The other is a spell attack, which works like a regular attack, but you use your spellcasting modifier instead of strenght.
If you check the discription of the spells, you'll see which way it is. If you pump up your spellcasting modifier, targets have it harder to resist your spells.
intellect: fighter(eld knight) rogue(arcane trickster), wizard
wisdom:cleric, druid, ranger
charisma:bard, paladin, sorc and warlock.
if you want a higher chance, you level that stat, some items (commonly staffs, you'll find them around) will add a higher DC (meaning the enemy has to roll better to win) which is the same as getting more in that score.
another thing to consider: some enemies simply have better saving throws then others, so its something you have to decide to risk.
the formula for a DC for a spell is 8+spellcasting mod(this is int/wis/cha, every 2 points above 10 is a +1)+prof bonus+(item bonus).
so at lvl 1 with 17 in int, you'd have 8+3+2, or a dc15, meaning the enemy has to roll a 15 or above to not get hit(or get hit less)
Certain things you can do to bump up the success rate include.
1.) Targetting people with low WIS
2.) Giving people disadvantage on WIS saves via spells like Bestow Curse.
3.) Boosting your casting modifier with spells, potions or equipment.
Check this
https://steamcommunity.com/sharedfiles/filedetails/?id=3107682627
it contains the details you want to know about hit chances and such
in short for the specific example of yours
on the hand spell casting modifier e.g. Wizards use INT Sorcerers use CHA
since that will be considered in the attack roll the higher the better (maximum +5)
on the other hand as you correctly deducted, the saving throw of the target
best to apply something like Hex beforehand to reduce / put a disadvantage on the target's saving throw
You can also use right click and examine a target to see their stats and determine whether they are strong or weak against something.
Feel free to ask for details ~
Spell Save DC= 8+Proficiency Bonus+Caster Modifier+any misc Modifiers
typically from lv.1 to lv.3, you'll have a Spell Attack of +5 and a Spell Save DC of 13
lv.4 most people increase their caster attribute to 18-19 giving them a Spell Attack of +6 and Spell Save DC of 14. then at lv.5 your Spell Attack goes up to +7 and Spell Save DC to 15. at lv.8 you're caster attribute is generally raised to 20 giving you a Spell Attack of +8 and Spell Save DC of 16, finally starting at lv.9 before any gear, your Spell Attack with a 20 in your caster attribute is +9 and your Spell Save DC is 17. with certain pieces of gear, you can easily get another +3 or more to both.