Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You are using Gale wrong.
Just you.
Not sure which elder you're talking about, but you can convince one of the Duergar to stage a revolt against Nere and the captain. It doesn't turn all the Duergar to your side, but enough of them to make the fight a little more even.
I would also suggest you prioritize going after the mind benders or whatever they're called. They can charm / mind control your party to attack each other, making the fight even more difficult.
Also, try to avoid killing Nere with attacks that can damage the corpse (burning, freezing, acid, poison, est). As if the body is too heavily damaged, you won't be able to collect his head and turn in the quest to the mychonids.
Wizards are glass cannons. They can dish out massive amounts of damage, but they go down fast once they start taking damage.
Unlike in previous editions of D&D, this one does not have Arcane Spell Failure penalty from wearing armor that you are proficient in. If you picked up an armor proficiency feat for Gale such as Light or Medium, then he can wear those without affecting his spell casting abilities.
If he doesn't have that, however, you might cast Mage Armor, which lasts until a long rest.
Well, I heard some people didn't like the location at all - to the point they abandoned the game (I know 1 person personally), but it's more due to the atmosphere, afaik.
The game won't tell you about optional things - to make your life easier you need to talk to optional characters. I'd say talk to every yellow dot on your map.
P.S. I'd suggest you go back and level up, but you don't have to fight Nere anyways. You can skip this fight if you'd like (let him die).
also level 4 not good for underdark, few fights maybe tough for you to beat.
The other approach to make the encounter easier is to talk to one of the slavers and instigate rebellion before clearing up the rubble. That way they will help against Nere too
About Gale, he is a Wizard with no Armor proficiency. If you want him to be less squishy the options would be
- Going into Abjuration school for Damage absortion. Abjur Wizards can basically negate a lot of damage, but you are still very early and weak at level 4.
- Multiclass into something that gives you Armor proficiencies, but once again, lvl 4 is still too early
I never went all the way to the end of Grimforge at only lvl 4. It sounds like a difficult battle that one. It also sounds llike you may not have completed the whole Goblins and Druid Grove quest.
No reason to read game walkthroughs, you'll take more enjoyement if you go in blind. But pay attention to the quests and don't skip whole areas
There's also the quests and battles you can do in the underdark BEFORE going through the lake to grymforge.
Either way, you can just solve this Rubble encounter in different ways. Or like someone suggested after a couple long rests, Nere will die inside from the poison
It IS an evil choice.
Duergar are an evil race, if you couldn't tell by the fact they enslaved the gnomes, and were threatening to beat the hell out of them with canes for not working hard enough.
I have done it many times, and never turned any of the druegar to my side before the fight. It's not "necessary", so that's why the game doesn't tell you that you have to do it.
The fight is much, much easier if you kill off the druegar in small groups before the fight, so you don't have to fight them all at once. But remember that you can't long rest, so you have to balance killing them off with not using up all your spells and abilities before the main fight.
Also, I recommend starting the fight against the druegar *before* rescuing Nere, so that way you don't have to fight Nere and the druegar together.