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One Charisma based class like Sorc or bard or Paladin or warlock as a main for dialogue and barter. You can’t save scum to steal Everything anymore so having a charisma character is important especially for persuasion checks etc.
The rest is whatever I want: Thrown barb, shadow monk, cleric for heal etc .
So far zero issues , my only complaint was in the crypt with withers, I had passed some checks about the book of the dead and killed the skeletons with no issues but then the game crashed and i had to start from before the book of the dead and this time I couldn’t pass the checks and also missed more in the skeleton fights so my group took more damage than it did the first try
2 Levels into Storm Cleric rest into Storm Sorcerer makes any caster into a walking missle.
Same can go for Storm Cleric into Vengeance Paladin for the Max Lightning roll + The smite + Tadpole buff.
Could also go on the defensive with an Eldlitch Knight with no Int running the support spells like Blur, Shield, etc to prevent them being hit. etc etc,
Paladin
Cleric
Ranger / Rogue multiclass for archery
Evocation wizard
3 classes have access to healing spells, plenty of buffs and utility with Paladin, Cleric and Wizard. Evocation for good AoE and single-target damage, Ranger / Rogue for high single-target damage. Paladin I would go in this team with 2-hander and heavy on smites. Start fights with Bless and go smiting. Cleric does Cleric stuff.
Wizard.
Shadow Wizard Money Gang.
Since fighters kick so much ass, just stack fighters. They can run around megakilling everything. The only thing you have to worry about is who gets what loot, so specialize each in a different weapon type.
Don't even need Charisma either. Just kill everyone you meet and steal all their stuff.
Guessing a paladin with the aoe heal will be a great front liner. Probably want a life cleric either pure or 1 level then rest bard of lore with the hat for inspiration healing.
Last two either bear totem barb mixed into battlemaster and probably a fire draconic sorc as they have the highest DPS with scorching ray
If you have to ask this, you are not ready for Honor Mode. Sorry, but that is just the way it is.
Any comp will probably work but I haven’t seen all of the legendary actions
Every encounter so far has either been 1 or 2 turns and honestly, easier than I expected tbh.
Make sure you get lots of invis pots, and the various exploratory spells and youll be gucci.
I'm not sure if healing spells are truly necessary, because offense is often the best defense. When you kill enemies fast (and/or CC them), they can't hurt you. I'm actually starting this honor mode playthrough without any of: paladin, cleric, druid, and I only have a Gloomstalker Ranger/Rogue. Who might be able to get some healing spells maybe? Not sure. But I won't use them, just utility/buff spells.
Shield Dwarf Evocation Wizard (medium armor proficiency was useful early-game but tapers off in usefulness because unique robes are generally more useful, in hindsight half-elf or human would've been better for the shield proficiency which is basically free AC with no downside. ignoring evocation AOE is practically way more useful than any other specialization, except maybe Portent Dice which I didn't really need. Not like being an Enchanter actually raises the DC of your enchantments for instance, and on Tact/Honor it's usually much better to do just do damage rather than rely on save-or-suck spells)
Tiefling Bard (no particular reason for the race, but went Lore Bard for the useful spells+ Cutting Words, probably could've gone half-elf for same reason as above: free AC. healing from the bard+the game's copious consumable items was "good enough" that I didn't see the need for a cleric)
and Half-Orc Vengeance Paladin (sword+board. smites are super useful for burst damage, and I needed a sturdy frontliner, race again isn't very important on this one)
Resources are a non-issue with how many camping supplies this game lets you hoard
Not entirely planned, but having 3 people casting cloud of daggers (free damage with no saving throw, which no enemies ever make an attempt to avoid/walk around) made the early game an absolute ♥♥♥♥♥♥♥ cakewalk and that's the hardest part of the whole run