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How it is now, unless you have meta knowledge of upcoming fights, you're going to use your favorite concentration spell in every fight and ignore all the others. Even with meta knowledge your favorite spell will do alright the majority of the time. The current system stifles creativity.
It's all in how you play really. If you just want to murder hobo with all the best multi-classes then go for it, you likely wont need a caster, but you'll be missing out on all the fun things a caster brings.
And don't forget the summoning spells. Those are quite worthwhile. particularly your higher level ones. Lesser elementals are useful, a greater elemental is basically an extra party member with more health than any of your 4. They last until they die for the most part, heal up on short rests like rest of party, and can teleport.
I don’t have a twitch account so I will try to make one and post videos. Anyone got tips how to record videos of playing ?
You need to make some math first. You may "feel" it is powerful, as the game is easy, yet if you do the math everything pales in comparison of a warrior archer doing 9 attacks with versatiles arrows, a Padlock doing 9 smite per turn, or Monk multiclass 10+ attack with versatile attacks: psy-damage with forced vulnerability punch an sneack attacks, throwing weapons, etcs...
Actually there was (my current build actually) a Eldrich blast spam build which used to be able to compete with those, adding +28 damages to each blast, but it was nerfed again and again each patch and now cap at +14 damages per blast.
Then goes on to explain his optimization lol.
If you think spellcasters suck, then you need to 'git gud.'
Too bad the main item needed for that is aquired so late unless you are playing a thief (and that said item is bugged as it doesn't work as written, so it will probably get nerfed anyway considering they already nerfed magic item combo which made more sense per their own description).
archers there you got the big exploit of UNLIMITED ARROWS