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Interesting,.. I just took a look for it. The 'Fantastical Multiverse' mod adds 50+ races, Most are 5e, Some are homebrew, Some are from other games, Many of the races I listed above are not in it as of what I'm seeing.
- Large mods can break saves with new game patches. Which is why I avoid them, I have smaller mods that add trinkets to the game, & are easily removed before patching up.
- The game already crashes enough, :D Really really want to stay light on the mods until things become much more stable.
- --Looking more into it, - The 'Fantastical Multiverse' Mod also seems to require even more mods, including a mod that tweaks spells. Seeing as I have a mod that gives me a trinket that lets me cast more spells without worrying about long resting. I don't want to risk them clashing.
Not demigods like Dame Aylin.
But because of their anatomy, it's more likely to see more "humanoid" races instead (Aasimar and Genasi are quite popular it seems), so that all the armors / clothes don't have to be remodeled / rescaled.
(And yes i know of the mod already. It's just not the same as having Kobolds as a fully fledged race, one is able to individualize in an optical sense.)
Overall i would like to see Rakshasa and Yuan-Ti. Two quite iconic races and dangerous to boot. :)
- Plane touched Grodd Goblins from the near shadow plane of Grodd
- Bugbears, Hobgloblins,
- The horned Dekanter mines Goblin gladiators.
- The Sea Hobgoblins aka Koalinths.
- The Deep Norkers with skin like stone.
- Blue Goblins (Psionic Goblins. Rare & smart. Often tempered to cunning cruelty by clan prejudice for being.. well blue.)
- Nilbogs (Chaotic evil jester like trickster spirit possessed, damage heals them.) All Goblinoids feared, & respected the appearance of a Nilbog so much that the venerated at least one Goblin among them as a jester, That Goblin was treated like royalty. You can kill their host, but the spirit just moves on to another Goblin.
- Worghest (Half Barghest Gehenna planetouched, with their glowing orange eyes, & blue hair. They could shapechange into wolves, & like their Barghest parent they get stronger by eating people.)
- Kobolds are such cute little underdogs, I think it wold be intriguing to play one. I've a couple audio books about the main character being a Kobold. I once had a character that was a home brewed special breed of Psionic Kobold born in Menzoberanzan as a slave under house Oblodra. Quite the interesting character.
- Rakshasa Tiger Demons Who could be born from evil isekaid Aasimars, Could include a couple subraces, Ak'chazar necromancers, & Naztharune panther rogues.
- The Yuan-Ti subraces could include.
- Purebloods, Mostly human with some snake like features.
- Halfbloods, Much more snake. Like naga.
- Abominations, Even more snake.
- Anathema, Merrshaulk warshipers. Looks like hudra with arms.
- Ignans, Elemental magic charged, Air, Earth, Fire, water. the usual.
- Mageslayers, & Holy Guards. Bred for their job, Self explanitory.
I think Cat people would be a more popular choice than Dragonborn 4 sure.
Monster type races might have a harder time in the city. Might have to lean into the Disguise self there.
Goblins and Kobolds would be difficult, since realistically they would need unique reactions from more NPCs than even the Drow gets, its not realistic if most NPCs are friendly or respectful toward either, most would be scared, distrustful or just annoyed by you even existing.
The more animalistic races would require a lot of work to animate and make models, one of the reasons we got Dragonborn so late is how big of a challenge it was to create them, they couldn't re-use as many assets as they could have with the other human-faced races.
Would love more races though, I don't usually want DLCs to be made, but this is a game where it really would be great to get more content.
- It might be even easier to add a few subraces, like Ghostwise halflings. It's a halfling. with Psionic abilities. It wouldn't be to hard to add Tiefling sub/sub races, Like Fey'ri. Everyone would treat them like a Tiefling.
- The Drow Half elf tends to be treated as a Drow.
But to be honest, if some of the races are in the game like Kobold or Goblin, they should have added their race as an option.
Subraces is probably the easiest, but also not high on most people's wishlist. I highly doubt they would add new subraces unless it's alongside something else to make it a bigger expansion. Likely together with subclasses, maybe new races if that ever happens or maybe together with a new side/mini campaign (highly doubt they will add more story content to the current campaign. Would be cool if they adapted some official modules maybe?)
they arent directly evil monsters. goblins can be friendly, same as kobolds. I think (besides saving time and generally being easier on assets and dialogue and such) these two races werent added purely because of Act 1's main plot line of the druid grove. it would be weird rolling up as a goblin when the ENEMY are goblins as a whole.
at the same time it could have been SUPER interesting to interact and play as a good/evil goblin and would have made act 1 really unique. like imagine being able to roll into the goblin areas with absolute ease as if you belong.
or having to use charisma rolls to convince the peoples of the grove that you arent an enemy.
kobolds bout same except the way they are designed I think just wouldnt fit nicely into the character creator and such but would have made a neat small race for those who like dragonborn.