Baldur's Gate 3

Baldur's Gate 3

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Chaosolous Sep 27, 2023 @ 5:34pm
Why is Uncanny Dodge not auto-passive?
EDIT: I understand it's a reaction. I understand being asked if you want to use a reaction. Since there's one per turn.

That's not what I mean.

You legit have to TURN ON the reaction in your passive hotbar though, it's not just an automatic passive. You turn it ON and THEN you get asked if you want to use your reaction.

Wtf is up with that? Why am I turning this on with a toggle? It should just be legit passive.

END EDIT

It seems like it should just be inertly passive all the time? If it's a toggle reaction... wouldn't you just use it when it pops up?

If not to use as a reaction, sure the whole toggle part could be done without.
Last edited by Chaosolous; Sep 27, 2023 @ 6:04pm
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Showing 1-10 of 10 comments
Starwight/ttv Sep 27, 2023 @ 5:42pm 
Because, per 5e rules, Uncanny Dodge is a reaction.


Player's Handbook, page 96:

"Starting at 5th level, when an attacker *that you can see* hits you with an attack, you can *use your reaction* to halve the attack's damage against you."
Last edited by Starwight/ttv; Sep 27, 2023 @ 5:45pm
lawjax Sep 27, 2023 @ 5:45pm 
Originally posted by Starwight/ttv:
Because, per 5e rules, Uncanny Dodge is a reaction.
I still qualify it as more of a reflex and less of a reaction, but then again this is why nobody does anything strictly by the books.
Starwight/ttv Sep 27, 2023 @ 5:46pm 
Originally posted by lawjax:
Originally posted by Starwight/ttv:
Because, per 5e rules, Uncanny Dodge is a reaction.
I still qualify it as more of a reflex and less of a reaction, but then again this is why nobody does anything strictly by the books.

Um yes...literally every DM follows the rules in 5e; modifying some rules, but by and large, DnD follows rules as written. The entire Adventure's League literally ONLY follows rules, period.

It uses your reaction, that's the way the game was designed, that's the description in the rulebook.
Chaosolous Sep 27, 2023 @ 5:48pm 
I understand it's a reaction. I get being asked if you want to use a reaction. Since there's one per turn.

That's not what I mean.

You legit have to TURN ON the reaction in your passive hotbar though, it's not just an automatic passive.

Wtf is up with that?
lawjax Sep 27, 2023 @ 5:58pm 
Originally posted by Starwight/ttv:
Um yes...literally every DM follows the rules in 5e; modifying some rules, but by and large, DnD follows rules as written. The entire Adventure's League literally ONLY follows rules, period.

It uses your reaction, that's the way the game was designed, that's the description in the rulebook.
Thank you for reminding me of why I do not play 5e.
HFM Sep 27, 2023 @ 5:59pm 
If you have more than one thing you could do as a reaction you may not want to waste your reaction to use uncanny dodge.. giving the option to NOT do it is the right move
Last edited by HFM; Sep 27, 2023 @ 6:00pm
solaris32 Sep 27, 2023 @ 6:08pm 
I literally just leveled Astarian to rogue 5 and uncanny dodge was already activated.
Starwight/ttv Sep 27, 2023 @ 6:11pm 
Originally posted by Chaosolous:
I understand it's a reaction. I get being asked if you want to use a reaction. Since there's one per turn.

That's not what I mean.

You legit have to TURN ON the reaction in your passive hotbar though, it's not just an automatic passive.

Wtf is up with that?

Now THIS I did not know. I assumed it was showing up in your reactions. That's just fkn weird. That is where bonus actions and some other situational passives show up, so yeah. You got me there O.o
Chaosolous Sep 27, 2023 @ 6:17pm 
Originally posted by solaris32:
I literally just leveled Astarian to rogue 5 and uncanny dodge was already activated.

I assumed it was an active passive too but then when it never triggered I got curious and started looking for it. Legit been awhile since level 5 not gonna lie. Anyway, it's under passives in the hotbar and I had to turn it on. Like, click it so the circle is rotating around the icon. It's not automatically just passive, which is bizarre to me.

Just seems like super un-intuitive design choice.
FireGryph Sep 27, 2023 @ 6:28pm 
I agree, and I don't remember during my playthrough of any time it actually asked me about using uncanny dodge as a reaction. But every time I remembered it existed, I checkedy passives again and half the time it was just turned off for some reason. Seems it's unreliable as a reaction and as a passive.

I'm fine with it being a reaction, and using your reaction for the turn. I just want it to be more reliable to use!
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Date Posted: Sep 27, 2023 @ 5:34pm
Posts: 10