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Nope. Or rather, it helps, but it's a set number. A wizard with 18 intelligence automatically can prepare more spells but also have a higher accuracy for attacks and better chances for success when enemies make saving throws than the circlet making int 17 will offer, and a wizard with 16 intelligence won't benefit from the circlet at all.
This is exactly right - Wizards are known for their utility, so pick all the utility spells as a Wizard, and all your offensive spells as something else.
Also, Magic Missile doesn't care about your intelligence.
it does if you are an evoker and get to level 10. It adds Your int score to every missile. If someone in your party is using the phalar aluve then it adds your int score to that too. You end up doing 2d4+11 per missile, which gets up to a stupid amount of damage if you upcast it.
Its really good for breaking enemy caster concentration.
TO be fair, you'd still be better off with zero casters and some haste pots. Spells SUCK in BG3.
Did they change this with a patch but forgot to mention it?
.
(like I don't care what is viable or not here, I will do whatever I find fun anyway, but understanding what works and what doesn't is quite crucial.)