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Wizard's wider spell list barely matters as most utility spells aren't worth the spell slot here, as opposed to a DMed game where those can change encounters or beat challenges. Also, Larian Encounter Design aims to render AoE CC effects useless, so those are far less useful as well.
Spell recovery is good, but no comparison to Warlock's short rest refresh or Sorcerer's spell points. And Bard gets their choice of all the spells in the game alongside the incredible power of Bardic Inspiration. Cutting Words in particular is incredibly strong.
Charisma is a far more useful attribute than Intelligence. Charisma as a primary stat allows for multiclassing into Bard, Sorcerer, Warlock, and Paladin. Intelligence is used by Wizard and only Wizard. And all those social skills you want are based on Charisma as well.
Wizards aren't bad in an overall sense, but compared to most other casters, they just aren't quite as strong.
Larian encounter design doesn't seem to make AoE CC weak, I've found it pretty strong in general.
Detect thoughts can fill in for a bunch of skills in the most important interactions.
And a lot of the wizard school bonuses are pretty solid too.
Not saying they can necessarily match a Sorc in raw power, but they really aren't that far behind.
This as a result makes wizard useless in bg3 as many of the spells they would have are busted. We are also missing spells and concentration spells where nerfed so that people throw bombs instead. Furthermore Wizard always is good due to expanded spells lists OUTSIDE OF MAIN HANDBOOK. Base wizard is weak.
Eg:
Rune of warding can't be used to store concentration spells. This is the main reason you ever take a wizard over a warlock.
scrolls writing to allow martial to use buffs at heightened level. (Scroll savant). Spells like False Life, aid being made by wizards from excess spellslots that they did not use / did not need, to prevent wasting slots.
wizards used to be mandatory to make most pots, flasks and enchantments. Bg3 did away with that role making wizards absolutely useless.
Many of the abjuration, chronomancy, divination, transmutation spells are entirely missing. These are needed to use get the full use of a wizard. In tabletop a divination wizard can guarantee players a nat 20 on almost all checks. Larian must have seen it.... ran for their life the other way.
But yes, Sorcerer and Warlock are very good classes to play first time through. Lots of versatility as a Sorcerer and powerful spells, and a Warlock's eldritch blast can be devastating as it becomes more improved (being able to eventually fire THREE times and knock people back off cliffs or just away from you is very overpowered when applied correctly).
Wizard has the benefit one haste spell, summon a lvl 6 elemental, and evocation subclass avoid AOE friendly fire,
Warlock has eldritch blast + summon lvl 6 elemental but has NO HASTE.
Limited spell slot is what make the caster classes so weak in game, as fighter can consistently dish out 100+ dmg per turn, why do player want a class that need constant rest to recoup the most high damage spells.
However, I will play 4 caster class in 3rd play-through as caster class are more powerful if can combo spells (water + call lighting) or (grease + fireball) or (lvl 6 cleric feast that immune poison + cloud kill). Cloud kill is quite fun when it only hurts the enemies, its deal a lot of aoe damage and also movable for 10 turns.
The limited spell slots is no longer an issue once know when can long rest to recover spell slots. So caster classes are much better once people played to act 3 at least once.
In the later game, I also don't run out of spells before I have to rest anyway (because of story elements or clerics, paladin etc being out of spell slots). At the start of the game that was certainly the case though.
Besides spell variety as such, you get summoning, some unique spells (incl. a familiar) and so on. Of course you can game the system with respecing, but otherwise I also don't know why Wizards would be worse than any of the other caster classes.
Some of it personal taste of course.
Now, if you compare them to melee classes, it generally feels that melee is more powerful than casters in BG3. Better and just many more items, the way haste works in comparison to 5e. But still, having a caster around can help you in many situations.
I have been through the whole game twice as a Wizard main, and almost finished with my Sorcerer playthrough, and I do not see the big difference between Charisma and Intelligence. Or who has cooler dialogue options. Charisma tests are more common of course, but INT based checks are also relatively common, and often it can be fun to fail tests too. A high charisma character can be more boring.
Of course they provide you with a INT item very early in the game, whereas there is nothing like that for Charisma at that stage. If at all, itemization would be the problem in my view.
Compare that to to Str/Dex/Cha that each have strong classes/subclasses that have nice synergy and you will understand why.
Going pure wizard isn't a bad choice mind you, but it doesn't really allow you to make it truly your character the way multi classing does.
It doesn't really help that we are missing some of the best wizard sub classes ( bladesinger, warmagic ) and the ones that are left in the game simply isn't coded in a way where you can take advantage of their potential - like the Illusion school.
It easy to understand why as it would be really hard to account for every hare brained scheme a player could come up with but as it is illusion magic is basically useless where it's even included in the game.
But come on at least have silent image in the game in a way that would let me hide doors/corridors(fake wall) or making broken floor/bridges seem intact ( so enemies fall to their doom if they fail to spot the illusion )
So as it is, wizard is a viable if somewhat sub par choice that's best relegated to a support nuker. This isn't the role most people are looking to fill in their heroic fantasy game :)
however, I have currently started another playthrough as an Abjuration Wizard and its great so far. a completely different playstyle from the traditional "fireball flinging" caster.
I swear since i picked cone of cold it never once landed non save damage.
The fact that wizards dont have spellsave DC on their schools is also weird to me. Doesnt sound like "specialization".
Anything that posses a threat rarely not gonna save evoc spells and while kill a bunch of useless minions kinda fun, its not really gamebreaking.