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But that's not as fun!
I will be immensely disappointed with the challenge level of BG3 upon release if it proves to be consistently possible to Fireball with impunity, with enemies never finding ways to reposition strategically within your formation, flank/ambush, or otherwise interfere with this plan.
I've been playing Gale as Abjuration for so long I actually forgot about this, so I decided to try again in my last run.
It's nice, I won't deny, and I have to tell, without meta knowledge of encounters it will become more important, because fights that start mid dialogue usually evolve into melee. Actually the spell I like most as "selective" isn't fireball, but Thunderwave, because it can "organize" the battlefield pretty nice in a single action (and the rectangular self centered AoE is pretty hard to avoid friendly target's, unlike tear shaped ones).
On the other hand, without meta knowledge Gale will be hit more, and temp HP + mage armor might decided if he'll live to take his turn...
Thunderwave is one of the most underrated spells in the game, especially considering Larian's penchant for cliffs and fall damage!
When somebody mods the Tabaxi, I'm going to make a group of casters (Sorc, Druid, Wiz, Cleric) called the Thundercats that only ise Thunder/Lightning damage. 😺
Yet another complaint about cheese strategies making the game too easy?
First it was the elemental spells being able to create environmental hazards. (which admittedly was a hold over from DoS, and not actually supported in D&D)
Then it was people wielding the art of barrelmancy.
Now people are complaining that one of the biggest concerns people have about a fireball happy Wizard (friendly fire) has a way to resolve the problem?
You just love finding fault when there is none, eh?
That is....not at all what Yojo is talking about.
Oh? Then please clarify the situation for me.
Because they mentioned enemies being able to position themselves properly, likely in order to get close to your friends so that you couldn't resort to scorched earth tactics.
Sure, let's review the conversation thread in question-
That's not a complaint about cheese. That's a hope for reasonable ai controlling enemies.
As a DM, in a TT situation, you bet your 4th point of contact that I'd have mobs staying danger close to the party if a fireball spewing wizard reveals themselves. And BG3 as a game would be better for an AI that has your enemies do something similarly. So if the AI is so bad that you can just easily and regularly get off fireballs without worrying about friendly fire because it stays clumped up and doesn't press your party, that likely means the game is going to be disappointingly easy.
Not a complaint about cheese.
Indeed, you have understood my comment.
Still think Wizards are fine.
There's a lot of 'raw power' Wizards lack in terms of spellcasting, but they do get some benefits:
1) Ritual Magic. You need to identify something? Spend a spell slot as a Sorc or just be a Wizard. Same goes for the alarm spell.
2) No Sorcs allowed spells. While Sorcs get Chaos Bolt as a spell (a decent level 1 damage spell), Wizards get Find Familiar, Grease, Phantom Steed, Fabricate and a few others.
3) Wizard Subclasses are pretty strong. Not just the insane power of Necromancy, but Bladesinging (next to no chance bg3 adds it), Divination, Enchantment etc (I left off Abjuration because I don't think it's anywhere near as powerful as people pretend)
Sorcs have some advantages and are definitely fun, but don't make the mistake of thinking Wizards suck - they most certainly do not.
I assume you mean by level 20 (which won't be reached in this game), when those skelebois will only have a 5% chance of hitting anything, so only about 7 of them or so will hit per round (and most enemies will only take 1/2 dmg). 😉
Well, hold up, bounded accuracy is here to save the day. Sure, they'd only have a 5% chance to hit a particularly thicc foe like a tarrasque, but normal enemies don't scale that high. Acererak "only" has 21 AC, that would be a 20% to hit.
Well, I was being cheeky about how higher CR enemies have higher AC's, but yes, even a Balor 'only' has an AC of 19 (seems D&D applies the bullet sponge philosophy of balancing - easy to hit, long time to kill, opposite for PC's).
In any case, what's most likely to happen in the majority of high level encounters is that they get wiped out by AoE attacks.
Don't ritual spells take at least 10 minutes to cast, though?