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It's also very telling that those who choose to play Human characters pretty much choose the Variant Human exclusively, and the only explanation I've heard as to why, is that it's because they get a free feat at level 1.
That's it... the only thing they care about is getting that early bonus feat... I'm guessing they can't come up with any other reasons, because they know that humans are bland as bread!
I just prefer Variant Human because 5e Human is mechanically a joke.
Heck, Mazzy's whole existence points out how silly it is to have a LG Halfling god who would obviously have a Paladin order if not for the fact that Halflings can't be paladins arbitrarily.
I mean, it's already kinda weird that the LG Paladin orders are all explicitly racist in the setting. Or the universe is? Or both?
Eh, I wouldn't really call them racist.
In the timeline of the Forgotten Realms, BG1-2 takes place when Drizzt was the only good-aligned Drow on the surface. If you saw a dark elf, you'd be foolish not to assume that they're evil. Keldorn may have been a bit trigger-happy with Viconia, but Viconia was 100% a murderous psychopath worshipping an evil goddess, so he surely wasn't wrong. And he can Detect Evil to determine her alignment, too. It's been a while since I played BG2, but I'm pretty sure he'll even turn on the party if they attack Drizzt, so he's not blinded by race.
I mean the fact that Paladin orders all refuse non-humans
I mean, she does have a point there, it's kinda awkward that they refuse someone for even having some non-human blood like half-elves.
Some people truly do want to hardcore roleplay a perpetually drunk Dwarf Bard that fights with a shark on a stick they call a "spear", others just want to go on an adventure and experience it as if they were there themselves like me.
There is not, and should not be a wrong way to go about things (outside of a super railroading DM or being people an ass to your DM of course).
Oh right, that. You have a point there. I don't remember the in-universe explanation for why only humans could be paladins, but I'm glad subsequent editions did away with the restriction.
...In short I like playing as a Human because it is very easy to slip into the background and watch the eccentrics in the party make a show, while also being on snark duty.
I reached the conclusion years ago that people aren't really capable of roleplaying non-humans (understandably so, they are basically aliens) and only choose them for cosmetic reasons.
Also, having non-human races "normalizes the mysterious", thus eliminating the mystery, of folklore and mythology.
I therefore decided that my players would only play humans, and that all "elves", "dwarves", "gnomes" and other creatures are just fey creatures of one type or another, not civilized people like humans (settling in cities, engaging in commerce, etc.) though they can obviously be very intelligent.
In essence, I returned all the elves to the feywild, where they belong, and gave the earth back to humans.
The noble lady who gives you the fortress also calls them out for only accepting humans, if I'm not mistaken?
But yeah, I was very confused when I saw that only Humans and Half Elves could be Druids back in the day. Like, come on, at the very least the WOOD ELVES should be joining a circle of two. Same goes for the Forest Gnomes, and maaaybe the occasional Hill Dwarf.
People who think playing non-human characters properly is impossible because of their alien mindset, clearly haven't thought about the situation from an atypical / neuro-divergent perspective. :-)
You don't think anybody can pull off a non-human character?
Well damn. I'm sure many tables don't exactly have people diving into their character, but I hope you'll allow for the existence of some DnD players who can do it. My two favorite PCs that I've played were both particularly inhuman, a warforged and a feylost eladrin, and as a DM I've needed to convincingly embody all sorts of alien creatures.