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Nope I have not and even if it was true, game is still easy on tactician, if you know the game rules.
Not sure what of that is cheating? You chose it to be more difficult and that was provided. Granted - I'm also not a big fan on the RNG deciding everything and 2-3 bad rolls meaning a TPK, but that's what it is in DnD. If you don't feel it fair because of the rolls - I don't think Tactician is what you'll enjoy playing.
Tactician does not give enemies higher rolls per se, but it DOES give them higher bonuses.
To help with that: https://www.nexusmods.com/baldursgate3/mods/717
You can hover over any checks in the log and see what was rolled. "But was it fairly rolled" - you never know, it's not TT where you roll a physical die. So if we're on that level of distrust - I say there's no helping it, it's simpler to just not play.
Yes, I know you're not saying it, just adding my reply to the usual complain about pseudo RNG.
You can also fiddle it in a way that's incredibly hard to test statistically. Say, case 1 of fiddling - you make it so that monsters never roll below 10. That one will be clear as day after even one playthough. And case 2 of fiddling: you make it progressively likely for monsters to roll better numbers. Say, not linear 1/20 distribution, but stuff like 1/30 for 1s, 1/15 for 20s and then maybe gradient in-between. Good luck finding that out and "proving" even after 100 of playthroughs.
And then there's another giant elephant in the room - even if they don't fiddle (I personally don't think they do) - there could be just .. bugs. You're right in the argument that they have no reason to do it intentionally. But unintentionally? Oh.. that's a whole can of worms.
If you're talking about the Doppelgangers it's a display bug, they have an ability that gives enemies disadvantage the first round fighting them. It's not disadvantage because it's tactician difficulty despite what the game displays.
I can't really comment on the rolls, the RNG seems streaky to me, but I haven't bothered to gather statistics and I'd need a lot of them to check. While it's often confirmation bias, I can also think of a few examples where the RNG wasn't working correctly and the devs had to patch it (e.g. Neverwinter Nights, Mordheim, Blackguards). Contrary to what people think pseudorandom number generation isn't an easy thing, where you just use the standard library RNG and call it a day; If you're using the standard RNG in any c-variant language, you can't call the results of your RNG random.
Yeah I saw sometimes it adds disadvantage to attack but I always build to get around that. Risky ring for a rogue. Relentless attack for a barbarian or using a crowd control ability to ignore it from a cleric or bard.
my lvl 12 barb with 20 str only does like 25 dmg with the giant slayer sword from ansur
i made this comment because i didnt see anyone else mention if theres a dmg nerf on tact mode
i dont recall seeing that condition when chosing difficulty