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Because Shadowheart is a Trickery cleric. Also it's not like it's completely useless for Rogue to have Cleric levels. Guidance on a class that makes probably the most skill checks in the game, Enhance ability, Pass without trace (with Trickery domain)...
I'm asking, as I still can't see most of the possibilities and synergies in 5e character building, guess 25 years of BG1/2 does that.
I've been playing with a gith monk character, focusing on strength and throwing, which has been absolutely a blast so far.
I'm killing goblins by throwing 'em with rotten fish and buckets, or with whatever mundane items I can get my hands to, heh.
After 4 Rogue and 4 Cleric to get 2 Feats / ASIs, I didn't feel like more Cleric levels for higher level Cleric spells were important enough for what I wanted. So I went for more Arcane trickster levels to get the 2nd level wizard spells (Blur, Invisibility, Misty step...)
Yeah, Monks I usually loathe but they seem good in BG3, especially with the gear. Not likely I ever play Monk though :D
Rather have a healer or controller.
Important specs for the build and feedback:
- Keep Trickery domain (I like it, not looking for input why you do or don't)
- High Perception and Sleight of hand. Can't stand Astarion and she's been my Rogue
- Decent damage (I have been liking sneak attack damage, but it's slow to come online with multiclassing, could be better?)
But it is much easier to make her almost impossible to hit and powerful with spells to make the rest of the party practically immortal. You dont even need to change anything but give her good cleric gear and max out wisdom using 2 ability points in one feat, and wisdom resilience in the next.
By the time you are in Act 3, you might have 2 dead in your party, she can get them up to 1/3 in one turn, and full in the next. If you found the necklace, you can get her to get up if downed but not dead if it comes to that.
After you did the house of hope and picked the place clean, you can make her the strongest character in the game. And as a bonus, you get an amazing underwear. lol
Did you read my OP? You answered pretty much none of my questions with this.
If you want to stick to an unpopular domain that is subpar for the game there is no need to ask. Just do what you want.
You would do better looking at an actual 5e guide: https://rpgbot.net/dnd5/characters/classes/cleric/subclasses/trickery-domain/#example-build-halfelf-trickery-cleric-rogue
Why not ask? Surely there are a lot of people who are smarter / more knowledgeable about this game so that they can have input on this.
Thanks for the link, though, it's pretty much exactly what I was doing already.
Almost every perception check is a group check so more often than not you will suceed it by the sheer amount of rolls going against the DC.
Slight of hand is a pretty good skill, but you can get gloves very early in Act 1 that give you advantage on slight of hand checks. With just proficiency, gloves, and high dex you can breeze through 99% of locks in the game.
I'm not sure why you are leaving your Con at an odd level unless you are planning to use hag hair. Also not sure why you are tanking your Con score and then getting resilient Con at level 6.
There are so many way more powerful feats to get on a rogue.
The most powerful cleric levels are 1 and 5. Not sure why you would go for specifically 4. I know you want the 3rd feat/ASI but resil con is not needed. Your base con is bad, you don't have good spells worth protecting, and you really want those ASI increases on rogue early.
By getting 4 levels of cleric, instead of 1, you are really only getting channel divinity which trickery's is awful, and 2nd level spells which is my least used spell rank.
https://i.imgur.com/AZGCuaI.png
They are the most broken in BG3, yep, and SorcAdins.