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https://www.youtube.com/watch?v=kGbLSKtMkLk
They technically can but will prefer any other action so they'll run up and smack you if they can get to you in any way.
If you multiclass it to the point of having a school it means you forgo the 3rd attack.
Which are good, yeah, but you also do get shield and misty step just to pick two spells, which are also pretty good.
It's a utility power at best. Moon Druids can wildshape into a CR of 1/3rd their level, meaning that after you get past the early game, none of your animal shapes will actually pose a threat to the kind of creatures you are supposed to be facing. You think a CR 6 Beast is going to do anything more than tickle a Balor / Ancient Dragon?
It's not like you're playing Tucker's Kobolds here, you're just turning into an animal made to handle a party 1/3rd your actual level.
If anybody is calling the power broken, it's probably because they played low level campaigns where the ability to Wildshape is still somewhat useful.
Yes. Because CR is not Level, remember, an Archmagw is a CR 12 and that's largely because of the 9th level spell.
But, CR 6 or less useful against a Balor or Ancient Dragon.
Any Elemental form. Mammoth, Grant Crocodile,... I'm sure I could get creative but just glancing casually all three of those stand out as very useful.
Also, you're part of a group. Not solo. The only transformation that outstrips Moon Wild Shaoe is using a 9th level spell slot. And the Moon Druid can do that too.
Skill issue.
You are right that there are items which help EK a lot, quite a few either give you a buff or debuff enemies when you melee or cast spells/cantrips. And this is one of the most fun parts of EK, putting together a range of items which give you fun effects. These items would be even better if you had something like EKs usual multi-attack cantrip.
But it doesn't fix the key problem which is the lack of cantrips undermines the entire thing. As others pointed out Bard 6/Multiclass is a better EK than EK.
My whole point is simply that adding in the few key EK cantrips fixes the class almost instantly without needing any drastic changes to EK or other classes.
Na. You could beat the game with four of any sub-class, it isn't a challenging game but that is also not the point. The point is EK exists without purpose missing its key qualities and fixing that isn't a huge ask.
A Necromancer hath wroth it's foul powers upon this dead'nd thread!
Where art thou mighty Cleric to vanquish this force of depravity?!?
That said I do still wish GFB/BB were in this, yes.
Ah, the legendary armor rating of "Not Worth the Trouble."
Second only to the mythical "Plot" rating.