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You do lose out on booming blade etc on AO with war caster, but that's a rare case.
I personally do not find the EK lacking.
But this is also me coming from Pathfinder, where Eldritch Scion was boss. ymmv
- The same spell slots as a level 12 Wizard and can learn all your spells with scrolls.
- Extra attack/action from Sword Bard 6
- Medium armor proficiency
- Flourishes, which are similar to Battlemaster abilities.
- Fighting Style (although limited to duelling and two-weapon fighting)
It's basically a Bladesinger, which is what you play in 5e if you want a Fighter/Mage.Sorc can't scribe scrolls.
Champion better than Eldritch knight? What makes you say that?
And wizard cant metamagic. Which is pretty insane too and works on bard spells aswell. I mean you get less spells, but more dmaage better DC. Who needs scribe scrolls when you can do twinned haste or stoneskin or do ranged heroism etc
Nothing gimped about fighter. Build as a fighter, and from the ogres pick up the headband of intellect for when you cross class into Wizard, which will be somewhere soon into Act 2.
You'll get to level 11 near the start of Act 3, assuming you didn't make it before then, and Act 3 is far from short if you do everything on offer there.
Swing around, hitting whoever you really want to disable, action surge and then they have disadvantage and you have massive DC.
Concentrating on a spell then (I think) draws more attacks to your heavily armored fighter, and he has proficiency on con saves (and possibly war caster with all the feats AND Indomitable) so you probably won't break concentration anyway.
Of course it's probably still weaker than Battle Master since enemies don't pick up their weapons again and just try to punch you, but that's not really EK's fault.
Wizards get non-metamagic boons from their school specializations as well, many of which are as good as if not better than Sorc metamagics. Having Evocation spells not hit friendlies at all is always amazing in cRPGs, especially ones with questionable pathfinding. Abjurationists get insane DR and can block hits on the tank or other squishy members. Necromancers heal off of damage dealt. See where I'm going?
Plus there's a few spell scrolls of otherwise unique spells you can find in Act three. Scribe them, you can use them forever after instead of just being one-shots. But otherwise, it's preference. I prefer Sorc myself.
Calling 5E's iteration of wild-shape bad is just not an opinion I can agree with.
It's one of the most powerful and versatile mechanics in the entire system; it was broken before they buffed it. The ability to give yourself hundreds of free hp as a bonus action and still match attacks per round with a fighter is absurd. And that's before you get the myrmidons and things start getting really crazy.
Are you sure you're thinking of the same system? Moon druid was universally considered broken in tabletop too; the owlbear is just extra gravy.
They don't? I always assumed they would, so after disarming them I was picking it up myself.