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Sadly a lot of characters in this game sorta have the issue of feeling rushed or possibly having large swaths of content regarding them be cut entirely. The game kinda feels like its still in Early Access.
There is more there.
He was an amoral guy before his wife but turned to selune worship to get closer to her, though his faith was superficial at best.
He used faith as a means of gaining what he wanted, so when his wife died he saw it as a failing of his god, and turned to shar for help.
That didn't work out either since Shar is a manipulative liar, andhe pretty much screwed up his whole life trying to get his wife and kid back.
Third time's a charm he turns to the god of death and becom a ful blown necromancer. This time it kinda works but he ends up completely embroiled in this cult and becomes rightfully paranoid as his co conspirators are obviously going to turn on him sooner or later.
When we meet him he's pretty much given up on life, barely cares about he whole taking over the world thing and just wants to see his family as a shallow victory amongst the ♥♥♥♥♥♥♥♥ storm that is his life. It becomes very clear in the end that all of his evil actions were a fear of mortality itself and a sense of entitlement to control the uncontrollable.
Classic necromancer stuff.
Yes he is a generic necromancer villain, but I don't see that as bad writing. This is dungeons and dragons, we are meant to deal with generic fantasy villains and I think they did a pretty good portrayal of a legit necromancer. They saved the more unique villains for later, which is fine.
He is a frustrating villain who obviously sees the errors of his ways but is so far down this path that he can't just stop.
I liked him.
Instead of some screaming tyrant like anyone would come to expect from a big bad, he's calm and collected.
"there is more" but then you just described basically what I already said but added that he wasnt always moral. so there really wasnt more.
I think that's kind of the point, he's lived through so much that he's kind of tired of living and is pretty apathetic in general. Everything he loved is gone(or was gone) and his beliefs were shattered. All that's left of the man is a shadow of his former self.
At least that is how I see his character after everything I have read and heard in the game.
He seems like the big bad until we see Orin and Gortash at the end of Act 2 and The Elder Brain. Literally every step of the journey leads to something bigger and more epic.
The journey starts with a search for a healer by a group of people who barely tolerate each other and becomes a nation saving adventure, or a nation conquering one depending on your choices.
It is the definition of a generic fantasy and there is nothing wrong with that. Tropes exist for a reason. People like them because they stand the test of time.
Rather ironic, for the 'Chosen of Myrkul', honestly.
While it's true that gods are provably real. There also isn't an internet in that time period, those who don't believe or stand against gods also exist.
In Ketheric's case, he turned to Shar more in anger with Selune. Blaming her for the suffering he endured.
Anger drives people to stupid places, and Ketheric does acknowledge this in game. He knows he's beyond forgiveness, he's done the most foolish things imaginable in an attempt to restore his lost life.
Sense doesn't really come into play until after the fact.
He's a tragic villain, and my only complaint is that we don't get more of him. He is revealed, and lost, entirely within the end of act 2. Where as Gortash and Orin are both revealed in act 2, and have significance in act 3 across several events.
It really feels like you experience only the end of ketheric and miss both beginning and middle.
Which is an irony in and of itself because Myrkul isn't a full deity any more after the second sundering. All the dead three gave up full divinity so they could meddle in the material plane.
Which is probably why Myrkul was able to bring Isobel back in the first place but Selune and Shar couldn't or wouldn't. Sure, a cleric of theirs could potentially have done so, but as we have established Ketheric is a fairweather worshiper so it is highly unlikely he'd have the faith or devotion to channel the power of either Selune or Shar even if they wanted to give him the power.
Well, at one point in the game, they refer to Ketheric as being a Paladin, not a full Cleric. So regardless of how strong (or weak) his faith is, he still wouldn't be able to cast spells of that level.
Still, it was funny when he said no other god could grant him back his daughter. My immediate reaction to those words was "literally ANY god could have done that!"