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But yes, game is very, very easy. The easiest cRPG I have played(which is a lot) and definetly the easiest DnD/pathfinder based. Comparing BG3 tactician with some of the other games like Pathfinder:WotR, tactician is around ''normal'' or lower setting with difficulty going Story>Casual>Normal>Daring>Core>Hard>Unfair.
Game can be enjoyable even for people who look for a challenge in a game, but honestly, it is my 2nd playthrough, I've got 140h in the game, got through act 2, and to Gortash in act 3 in both and just can't force myself to playthrough the rest, because it is way too easy on top of act 3 being generally worse quality than other acts.
This. The reason the game is so easy is because of some hilariously bad game design decisions from Larian that just totally ruin any sense of balance.
You shouldn't be able to take one level of wizard and 11 of cleric and then just have the spells from both classes in their entirety. Getting enemies wet should 100% NOT make them take freaking DOUBLE DAMAGE from lightning spells. I was hitting 160 damage chain lightnings, that's insane.
Elixirs of Bloodlust are also completely busted and should not stack with potions of haste. First of all the haste pots are entirely too common, second of all three actions a turn is just madness. Deepend Pact and Extra attack are not supposed to stack for a reason, so that a paladin/warlock isn't just an objectively better fighter than an actual fighter. Three attacks per action is the entire point of a high level fighter.
And I have no idea what lunatic thought that multiple leveled spells a turn was a good idea but the entire design of 5e is balanced around the idea that you will NEVER get to cast multiple leveled spells a turn outside of the very specific interaction with action surge. Letting haste and quicken spell both be used to cast full spells was absolutely a terrible idea. With the elixir of bloodlust I can cast FOUR spells in one turn. That's sheer lunacy. Between this and the water trick at one point I was able to do nearly 500 damage in a single turn, to a single target with chain lightning.
And don't even get me started on how broken the consumable arrows are. Yes lets give archers (who are already really freaking good with a thief dip and dual hand crossbows) arrows that actually mimic darkness, silence, fireball, thunderwave, lesser restoration, and misty step. That's not going to break anything I'm sure.
I'm not sure why bosses don't have legendary actions, but it makes bosses just normal enemies with slightly larger health pools. Pretty sure almost all bosses, you get to see them do one attack before they are completely vaporized.
Further on this there are several fights that are just lazy.
Raphael is 100% weak to hold monster. He legit can't pass that save, and that would be fine if he had legendary resistance, but he doesn't. That would be not that bad if he had counterspell, but he doesn't have that either. Not only does he not have it, not one of the mobs in that room has it. Which makes it hilariously easy to kill him.
Same with Cazador. He's a freaking vampire spellcaster but he doesn't know counterspell? The wizard that's literally standing next to him doesn't know it either? And it's not like Larian didn't know they could do that because Sarevok has a wizard in the room with him that knows counterspell. He also has legendary resistance. Hell Sarevok was harder to kill than Gortash and Gortash is supposed to be a chosen but he doesn't even have a special form.
Larian took the easy way out.
I've played all three difficulty levels, including playing Tactician solo, and my conclusion is that Tactician just isn't fun. It's beatable, but it's a boring slog.
The most fun I've had is playing Exploration mode solo. You hit more often, get hit less, but it's still a challenge sometimes because you are outnumbered and the action economy is against you. You can challenge encounters higher level you are and it feels better.
Tactician is just a slog, but barrels work just the same.
Are you the fun police?
Maybe the encounters need to adjusted. I dont mean artificial difficulty by just increasing stats or numbers of enemies. Maybe some actual tactical updates.
Don't even have to try, just pump everything into fighter subclass battlemaster for act 1, that and having 2 short rests per day basically trivializes boss encounters. Even better if you have 2 of them.
Precision attack
Trip Melee attack
<combat starts>
Precision attack
Trip melee attack
Action surge
Precision attack
Trip melee attack
<enemy dies>
Was able to take out a level 5 enemy when I was level 3 just because I struck first (the fake paladins of Tyr that were hunting Karlach.).