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It's not. Having gear slots at all is purely a Larian addition. A suit of full plate is just a suit of full plate armor - helmet, gauntlets, boots and all.
Normally you'd be limited to 3 powerful magical items by a mechanic called attunement. These can be worn anywhere on the body you could physically do so (even if it's a bit silly like wearing two capes and a hat with your full plate). This can be supplemented by any number of generally weaker items that don't require attunement.
Before you get into janky Larian homebrew magic items the basic idea is that light armor caps out at 17 AC, medium armor caps out at 17AC and heavy armor caps out at 18AC. Light armor will require 20dex (which is normally the cap) to achieve 17AC, medium will require 14dex and heavy armor will require 15str (though this circumvents most of its penalties rather than adding to the AC).
So heavy armor does ensure the highest possible AC, but penalises stealth.
The reason armor is so closely tuned in its benefit is to contribute towards the game's "bounded accuracy" design philosophy. This is absolutely not present in BG3 and leads to some... odd situations.
There's the odd feat that can interact with this, and let you get another point here and there (such as medium armor master), but they tend to be really expensive for what they do.
I haven't encountered this one, how does it work?
But it is indeed more logical that if you got a full suit of armor, then that also takes up the slots for hands, feet and head as well. Though I suppose the D&D rules allow you to use those slots for separate items if you go unarmored or just have some kind of armored coat?
Guess that is perhaps more realistic, although the whole idea that heavy armor shuts down dexterity completely is in itself inaccurate. But I understand the reason behind it.
I'm sure you're right. They weren't based on 5e (Fifth Edition rules) though anyway.
It's just not covered in the rules. If you're wearing plate, you're wearing plate. If you get some boots of elvenkind and want to wear them, you just do and there's no mechanic for it. If your DM (Dungeon Master - the person who runs the game and oversees the rules) thinks it's appropriate you just handwave any issues away. You'll probably never meet a DM who does it any other way.
ETA: Just for fun, here's the text from the 5th ed. player's handbook for Plate armor:
https://roll20.net/compendium/dnd5e/Armor#toc_3
So, if the DM thinks you should (say) lose a point of AC for swapping out heavy leather boots for some magic leather boots you find, they technically could make an adjustment to your AC.
Like I say, I don't think anyone would ever do that though.
I've got a couple of AC 30+ characters in my party but the AI largely ignores them unless I send them in alone for the first round.
Yea enemies hit you... not like we have shield/blur/mirror image, divination wizard school which is absolute nuts, i mean sometimes they should hit you i guess
Please don't get me wrong, I think the slot system is fine! Of all the (many) changes made, this one is one of the most readily explainable and justifiable. A few of them (genuinely a few, the ones that break any semblance of balance) are... less of a hit with me, let's say.
I was just pointing out that these systems aren't taken from D&D rules.