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You'll miss out on a sweet great sword.
it's not entitled to spend money on a product and then ask for basic features to be added to that product.
What I want and need is are options (in the options menu) to disable all tutorials, to never prompt resetting tutorials with each new character, and the ability to choose if helmets will be hidden automatically (rather than having to click each individual character's helmet slot twice).
And "either or" with the sword. Either skip the Nautaloid (via prompt like you can skip the tutorial that Jackie hands you in Cyberpunk) or go through the Nautaloid with the opportunity to get that greatsword that I haven't replaced while being halfway through act 3. Almost all of the supposedly better greatwords are a +1 or a +2 enchantment. Yeah, that flaming sword doesn't have that; but it does do an extra 1D4 of damage so it can count as a +1-4 randomly determined each attack. And yes, I do have alternate weapons for fighting fiends since they tend to be fireproof.
Edit - even though the characters stay the same you can change their classes! For example, in one of my games I changed Shadowheart's class to an Oath of Devotion Paladin. Even if you change just her domain (which I always change from Trickery to Life unless my custom character is a Cleric) you can't change who she worships. That is intrinsically tied to her storyline.
Edit #2 - I want the option to hide your complete quests set as the default, or have an option for that in the options menu.
Being able to have a fully custom party is possible unless you just don't want the characters you can recruit. Being able to make all of the characters from scratch for your game is something I've NEVER seen in a video game RPG. Tabletop is different because you have different players who play different characters that they make. The closest you can get to that is in multiplayer. It is an ask that does not exist in RPG video games.
Dragon Age: You have no choice but to recruit Alistair and Morrigan (and the dog if you play the Human Noble background). You can ignore Sten, kill Zevran while he's unconscious, and tell everyone else to sod off. But those two characters are characters you have to recruit. They have a specific class tied to them which, unlike in BG3 (by paying Withers to change class while controller whichever character you want to change), they are stuck in the class that they start with. Alistair as a Warrior with the Templar specialization and Morrigan as a Mage with the Shapeshifter specialization.
The way it is with most video game RPGs. So yes, asking to fully customize your entire party (instead of how you can customize recruited preexisting characters with 100 gold and talking to Withers) is entitled.
If you just want the option to change the existing character's classes then it's there. Pick your favorite characters that you recruit, have each of them talk to Withers and change their classes, and set them up how you want; with the understanding that it won't change their character backgrounds or side quests/stories.
easy choice
give me that sweet fire sword
Full custom party would be welcome, but the hirelings are good enough for now.
What exactly do you mean by "Custom Character Party"?
Just kill the comps and take their stuff. Or, roll with the comps until you get to Withers then kill them after. I guess leave Gale stuck in the wall to see if his story arc is negligible after.
Custom hirlings were better in DOS2 too, but with the respec of origin characters it probably doesn't matter much. I'm going to do it because I can't stand the companions really, and their stories.
The hirelings have nothing to do with the story and they look like garbage.
I find this posting rather amusing... Having to replay the Irenicus' Dungeon in BG2 for countless times until I found a mod for it 10 years later. I can still see the damn place in my dreams.