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1. Haste potions need to be much rarer. Maybe you should be able to get 2-3 per game.
2. Extra attack doesn't stack with extra actions. You only ever get one extra attack per round, or two for a level 11 fighter. Haste would give you one extra attack action per round.
3. Haste spell now lasts for four rounds.
4. Elixir of hill giant strength now sets your strength to 19 for 5 turns.
5. Elixir of cloud giant strength now sets your strength to 22 for 5 turns.
You can use a new elixir after the hill giant and cloud giant strength potions wear off as a bonus action.
Massively reduce the number of high level scrolls you can get. There are too many scrolls and not enough hard encounters, which severely reduces Wizard's value.
Hypnotic pattern now lasts for four turns. Banish now lasts for four turns. Greater invisibility's saves don't increase every time a check is made-make it increase every turn instead. Jump allows too much mobility when multiplied by certain effects, so giving a fighter flight is almost meaningless.
Remove gloves of the automaton.
And OP wants another 50% increase.
The problem isn't stat bloat - enemies are already buffed and the game 'cheats' on Tactician.
Harder difficulties need smarter enemies (better AI) and different enemies (redesign encounters with new monster roster), two things Lariat will never do.
Stat/hp inflation will only force combat to take a little longer and possibly make you use more exploits/cheese, that is all.
-BG 3 was very easy for me!
-Oh, did you finish it?
-No...'cause too easy for a True Gamer(tm) like me!
-Oh, I see...And what are you playing now?
-Pokemon!
Rogues have practically no DPS and are just skill check tools.
Cleric has some of the best CC in the game and when swapped to life has outstanding healing.
Mage/Sorc/Warlock can each cast five spells a turn doing 600+ per spell, with the right setup you can be doing 2k damage a turn making all fights easy with no setup.
Monk is mediocre compared to casters.
Barbarian cross classes, bard cross classess, Ranger cross classes are where you get some crazy stuff which isnt even mentioned which tells me he didnt even need to craft some min-maxing.
Illithid abilities are broken and make characters more than OP.
All the feats mentioned are genuinely wasted when you can build classes that arnt reliant on it or use Elixer's for +5 initiative.
Honestly all OP has informed me is that the game is too easy because people with poor understanding of game mechanics still have an easy time. I am pretty sure if they did buff tactician he is the sort that would be the first to complain fighter and paladin cant solo it anymore.
I meant first turn, sorry. Then 7 attacks, still a plenty.
ATM, I am level 9, Cleric is heavily underpowered except fights when there are huge army of undeads and you can Turn them. Other than that, I keep Shadowheart only for Bless and Guidance, really. Guiding Bolt is okay too, I guess. I am thinking about multi-classing or otherwise "add" Bless and Guidance to another character and drop Shadowheart altogether. But then, as I said, I am discouraged to min-max becasue the game is easy anyway. As OP said, healing is mediocre, you can spend some potions to do it, or really, just power through opponents in first turn, if your fighters go before their, then you don't need healing cause everyone is dead.
Oh God, that's true. There's Bloodlust potion too. I don't even use it, still game is easy.
How does Shadowheart dominate an encounter for you? For me her dmg output is so low that it is laughable. I thought about speccing her into War Domain Cleric for more attacks, though. Then she would be more useful. Then again, game would become easier :D.
@Damage Case, I don't understand why you are being so defensive. I didn't finish the game. I spent like 70hrs in it, poking into every hole. The game is incredible easy. It's not an isolated opinion. 95% fights are mindless after first turn.
Then you say "did you fight the big bosses?". If the game suddenly switches from "mindless" to "unbeatable", that's not really good either. But even so, if the game is not challenging (or rather -- combat is boring) for 70hrs, and then is challenging only for some final fights, is it a good design, really? So how does not finishing the game even in this discussion? How does it matter? I spent 70hrs in the game, slowly finishing Act 2, not because it is difficult but because I try to solve everything on my own and don't use online tutorials. Does it make me a cheater, when I say the combat is easy? Because I don't have an achievement?
I wonder, again, what really makes you so defensive of the game? Is it because you struggle on tactician and think others are cheaters? Or you love the series too much and can't accept some flaws?
You miss the point. The point is not that you can min-max and the game is easy then. I don't min-max, I don't optimize my party, I go through my gear rarely. The game is still easy. You'd need to impose self-restriction to make it more difficult. Probably if I change La'ezel to Helsin and go Sorc/Wiz/Cleric/Druid it would be difficult. But the point shouldn't be to make your party weak on purpose.
Exactly. Shadowheart rocks. And she does become OP, IMO if you play her support role correctly, blessings, spirit guardians, heals, cantrips spam, etc, plus she’s easily the hottest female character in the game.
My emotional problems? Are you serious? Anyway, I'll just put a stop here. Enjoy your hardcore Pokemon and leave us, modest players, in our balanced difficulty. We can't all be geniouses of tactics
man, take it easy. Nothing personal. And, to be honest, I attack every Starfield troll that I see in this forum. (and they are a-plenty trying to cope with the failure of that game). But, you are in the middle of no-where, expressing opinions for a game that only a minority of players has beaten. So? This is not my problem 'cause I beat the ♥♥♥♥♥♥♥ game. It was a hell of a thing to pull out in certain fights! And, here you come, with all the other "expert" tacticians that have NOT finished the game. As said: tacticians like you and your kind can go out and beat Pokemon. Not this
Having to slog through a few more hp and +2 AC/saves isn't any more difficult, it just takes longer. Enemies aren't any smarter and encounters aren't any different.
Besides, you can already dish out so much damage that all it really does is soak a tiny bit of the overkill you were already doing.
What's the point?
so true, not everyone min/max everything at the game
its an rpg afterall, there some sort of roleplaying and make belief going on