Baldur's Gate 3

Baldur's Gate 3

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Both 1) ranged attacks in melee and 2) getting up from prone should enable Opportunity Attacks
I hate that they don't. It's not a game breaker but diminishes certain strategies. Like what's the point of the Elk charge which knocks enemies prone, if they get right back up and fight normally? Oh well.
Last edited by SoundsOfNight; Sep 2, 2023 @ 6:47am
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Ubik Valis Sep 2, 2023 @ 6:45am 
I also find it a shame that archers for example don't have some form of overwatch, which is basically opportunity attack for ranged fighters?

And why there's zero advantage/bonus to be gained when attacking from behind or flanking is also a bit weird and annoying.
SoundsOfNight Sep 2, 2023 @ 6:46am 
Originally posted by Ubik Valis:
I also find it a shame that archers for example don't have some form of overwatch, which is basically opportunity attack for ranged fighters?

And why there's zero advantage/bonus to be gained when attacking from behind or flanking is also a bit weird and annoying.
Yes!! Overwatch is def missing.
Originally posted by Ubik Valis:
And why there's zero advantage/bonus to be gained when attacking from behind or flanking is also a bit weird and annoying.
It isn't weird in D&D. You aren't considered to be standing still and looking in the same direction. That would be dumb af.
em_t_hed Sep 2, 2023 @ 6:53am 
a little sad huh? and the game comes with a difficulty called 'tactical' difficulty. the numerous players ive seen whom normally play first person shooter games all of a sudden don't consider 'position' as a 'tactical' concept. why positions like 'overwatch' and 'flank' are even named as such. is it 'tactics and strategy' maybe?

who the ♥♥♥♥ knows with these FPS gamers... o wait... it's top frag and bottom frag... who's point and who brings up the rear... but wait... isn't that 'position/tactics/strategy' ?

fockin ell mate...

in the case of 'overwatch' or 'high ground' advantage.... it's like most games in general promote this concept to it's demise. the true 'high ground' advantage comes from the player outside of the game. not on the board. I don't know if you noticed, but in this game the player is able to rotate the board, zoom in and out, translate the board such that you the player can get 'eyes on' the surrounding area. THAT is 'high ground' advantage.

There's no 'fog of war' on the board to deny you as the person in control that advantage like in league of legends or starcraft or any of the civilization games.

at the 'board' level... if your character is on a hilltop within visual range and range attacked. that character easily 'the most easily visible character'. if that character doesn't have 'power in numbers' behind them. then they being atop a hill isn't 'high ground' advantage. everyone in the valley/basin can 'see' and 'attack' said character upon the hilltop.

Last edited by em_t_hed; Sep 2, 2023 @ 7:02am
Razorblade Sep 2, 2023 @ 6:54am 
Prone is already entirely too powerful in BG3. The fact that it breaks Concentration is ♥♥♥♥♥♥♥♥.
Makkura Sep 2, 2023 @ 7:02am 
Originally posted by Ubik Valis:
And why there's zero advantage/bonus to be gained when attacking from behind or flanking is also a bit weird and annoying.
Flanking is a optional rule in 5e (dmg pg 251) and is typically not used since it heavily relies on giving advantage and advantage is kind of "the" thing to get in 5e. Getting it so easily is kind of breaking a few concepts.

Originally posted by Ubik Valis:
I also find it a shame that archers for example don't have some form of overwatch, which is basically opportunity attack for ranged fighters?
Lore wise reactions are supposed to be a "split second" situation. It's a lot easier to argue that you "just in the heat of the moment" swing after an enemy running past than arguing they "draw, took careful aim, and let loose" or worse "loaded the crossbow, aimed and shot".
Remember that each turn in full represents only 6 seconds, so a reaction must be alot shorter of considered time.

Originally posted by DragonSoundxSG:
anged attacks in melee should enable Opportunity Attacks
This is abstracted by the shooter having disadvantage.

Originally posted by DragonSoundxSG:
getting up from prone should enable Opportunity Attacks
That's just how the rules work. AoO gets triggered by "moving out of the sphere of influence of a character". Standing up does not move a character out of the sphere.

Generally speaking both of these points are meant to simplify the game. Which is essentially the core selling point of 5e over 3.5
Icedfate Sep 2, 2023 @ 7:07am 
i remember playing tabletop as a wizard and i used tidal wave on an enemy that was dashing toward me and it knocked the enemy down. . along with a total of . 6 damage. . for a third level spell. . and then the DM was like. . okay he gets back up and keeps on running towards you. .and it felt so underwhelming. i could have used fireball for 8d6 damage and instead did 3d6, becausse apparently, WoTC decided that to keep things balanced, the knockdown effect had the same value as 5d6 damage(?)

i dunno. it's more a 5e complaint. not a complaint against this game. i still haven't played this yet, as you can all see
Last edited by Icedfate; Sep 2, 2023 @ 7:08am
Revan619 Sep 2, 2023 @ 7:33am 
Originally posted by DragonSoundxSG:
I hate that they don't. It's not a game breaker but diminishes certain strategies. Like what's the point of the Elk charge which knocks enemies prone, if they get right back up and fight normally? Oh well.
They lose their attack if they get up from prone. Already pretty huge
White Rider Sep 2, 2023 @ 7:42am 
Originally posted by Ubik Valis:
I also find it a shame that archers for example don't have some form of overwatch, which is basically opportunity attack for ranged fighters?

And why there's zero advantage/bonus to be gained when attacking from behind or flanking is also a bit weird and annoying.

In tabletop you can do exactly that too with a "Ready" action.
Basically use your action to do something when it's not your turn as long as the criteria is met.

For example, "I ready my bow to shoot whatever comes through that gate" Then on an enemy turn if they come through the gate the character that used the ready action will attack. (only once mind you. You can't ready multiple attacks or action surge. It's a single action)
You want this game to deviate even more from the established rules of DnD 5e?

And you want it done in a way that would essentially mean any character you can knock prone can be cheesed like crazy, creating a strong bias in the meta towards making entire parties focused on knocking enemies prone?

If you don't understand how good knocking enemies prone already is, look into it.

Knocking someone prone and smashing them 3-4 times in a single turn (very doable for fighters, and even more so for Champzerker Barb/Fighter multiclass) is pretty OP as of right now.

Getting AoO every time an enemy gets up would mean you could push 5 or more attacks from one of your party members in a single turn with the right build.

That's more than enough to kill most standard enemies, depending on gear and how far you've progressed, and even the more robust ones will lose over 50% HP.

Not to mention, if the AI could do the same thing to you, then some situations that were previously infuriating would instead become ALT+F4-worthy:

You get knocked prone, slapped around for most of your round, then get KO'd immediately at the start of the next round because your character stood up automatically without player input and the 3 enemies that swarmed you all got AoO's.
Last edited by Eqqsquizitine Buble-Schwinslow; Sep 2, 2023 @ 7:47am
Lord_Reavous Sep 2, 2023 @ 7:50am 
I mean, Rogue's kind of get a flanking advantage. If they're in melee range with an ally near the same target. But then again if flanking was a tactic, the fights would usually favor the enemy in some closed spaces. They generally send mobs of enemies at you.

I'm thinking of at least three areas, the Goblin Camp, the Temple and Grymrock.
mig-77 Sep 2, 2023 @ 8:57am 
Originally posted by Revan619:
Originally posted by DragonSoundxSG:
I hate that they don't. It's not a game breaker but diminishes certain strategies. Like what's the point of the Elk charge which knocks enemies prone, if they get right back up and fight normally? Oh well.
They lose their attack if they get up from prone. Already pretty huge

Or half of their movement (which happens in bg3 too).
Ubik Valis Sep 2, 2023 @ 3:48pm 
Originally posted by parent child bowl:
Originally posted by Ubik Valis:
And why there's zero advantage/bonus to be gained when attacking from behind or flanking is also a bit weird and annoying.
It isn't weird in D&D. You aren't considered to be standing still and looking in the same direction. That would be dumb af.

Sure, I get that there are rules and different rule sets etc etc, but why would it be "dumb af" to give archers (for example) an ability similar to the opportunity attacks of melee fighters?
Hobocop Sep 2, 2023 @ 3:51pm 
Flanking was in Early Access, but it got removed because running around behind someone to get Advantage was 1. Goofy and 2. Too Powerful within the context of 5e.

Plus granting Advantage for something so straightforward devalues every other source of Advantage in the game.

Prone already has a strong purpose as a setup condition.
Last edited by Hobocop; Sep 2, 2023 @ 3:53pm
Originally posted by Ubik Valis:
Originally posted by parent child bowl:
It isn't weird in D&D. You aren't considered to be standing still and looking in the same direction. That would be dumb af.

Sure, I get that there are rules and different rule sets etc etc, but why would it be "dumb af" to give archers (for example) an ability similar to the opportunity attacks of melee fighters?
:steamfacepalm:
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Date Posted: Sep 2, 2023 @ 6:38am
Posts: 24