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And why there's zero advantage/bonus to be gained when attacking from behind or flanking is also a bit weird and annoying.
who the ♥♥♥♥ knows with these FPS gamers... o wait... it's top frag and bottom frag... who's point and who brings up the rear... but wait... isn't that 'position/tactics/strategy' ?
fockin ell mate...
in the case of 'overwatch' or 'high ground' advantage.... it's like most games in general promote this concept to it's demise. the true 'high ground' advantage comes from the player outside of the game. not on the board. I don't know if you noticed, but in this game the player is able to rotate the board, zoom in and out, translate the board such that you the player can get 'eyes on' the surrounding area. THAT is 'high ground' advantage.
There's no 'fog of war' on the board to deny you as the person in control that advantage like in league of legends or starcraft or any of the civilization games.
at the 'board' level... if your character is on a hilltop within visual range and range attacked. that character easily 'the most easily visible character'. if that character doesn't have 'power in numbers' behind them. then they being atop a hill isn't 'high ground' advantage. everyone in the valley/basin can 'see' and 'attack' said character upon the hilltop.
Lore wise reactions are supposed to be a "split second" situation. It's a lot easier to argue that you "just in the heat of the moment" swing after an enemy running past than arguing they "draw, took careful aim, and let loose" or worse "loaded the crossbow, aimed and shot".
Remember that each turn in full represents only 6 seconds, so a reaction must be alot shorter of considered time.
This is abstracted by the shooter having disadvantage.
That's just how the rules work. AoO gets triggered by "moving out of the sphere of influence of a character". Standing up does not move a character out of the sphere.
Generally speaking both of these points are meant to simplify the game. Which is essentially the core selling point of 5e over 3.5
i dunno. it's more a 5e complaint. not a complaint against this game. i still haven't played this yet, as you can all see
In tabletop you can do exactly that too with a "Ready" action.
Basically use your action to do something when it's not your turn as long as the criteria is met.
For example, "I ready my bow to shoot whatever comes through that gate" Then on an enemy turn if they come through the gate the character that used the ready action will attack. (only once mind you. You can't ready multiple attacks or action surge. It's a single action)
And you want it done in a way that would essentially mean any character you can knock prone can be cheesed like crazy, creating a strong bias in the meta towards making entire parties focused on knocking enemies prone?
If you don't understand how good knocking enemies prone already is, look into it.
Knocking someone prone and smashing them 3-4 times in a single turn (very doable for fighters, and even more so for Champzerker Barb/Fighter multiclass) is pretty OP as of right now.
Getting AoO every time an enemy gets up would mean you could push 5 or more attacks from one of your party members in a single turn with the right build.
That's more than enough to kill most standard enemies, depending on gear and how far you've progressed, and even the more robust ones will lose over 50% HP.
Not to mention, if the AI could do the same thing to you, then some situations that were previously infuriating would instead become ALT+F4-worthy:
You get knocked prone, slapped around for most of your round, then get KO'd immediately at the start of the next round because your character stood up automatically without player input and the 3 enemies that swarmed you all got AoO's.
I'm thinking of at least three areas, the Goblin Camp, the Temple and Grymrock.
Or half of their movement (which happens in bg3 too).
Sure, I get that there are rules and different rule sets etc etc, but why would it be "dumb af" to give archers (for example) an ability similar to the opportunity attacks of melee fighters?
Plus granting Advantage for something so straightforward devalues every other source of Advantage in the game.
Prone already has a strong purpose as a setup condition.