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also as others said, the enemies prob rolled a higher initiative then you. you know when a DM says "roll for initiative", thats what the game dose when the fight starts.
Initiative determines the order of turns during combat. When combat starts, every participant rolls a d4 and adds their Ability Modifier (Dexterity) to determine their place in the initiative order. The participant with the highest adjusted roll goes first and the participant with the lowest roll goes last. Once an Initiative score is rolled, then it's set for the rest of the encounter.
(dex classes (rogues, rangers ect) generally get to go first as that's the stat for how "speed" is calculated)
so you might have 1 character with high initiative (and dex) and 3 with low Initiative. this will result in your 1 character being able to take a turn before the enemy. if the enemy all have higher Initiative than the rest of your group they will all get to take their turn before your other 3 characters.
then it just cycles the turns in that order.
you can get Initiative bonuses from gear, spells, passives on level up ect.
if you are in there 1v5 then yes you'll get 1 turn then they will all get to move. everyone (you and the enemies) taking 1 turn.
best to explore some and get find more party members before engaging in fights if you are still alone.
theres also a Surprised mechanic. if you sneak attack a group of hostiles they will be "Surprised" and all your guys will get to take their turns first. this can also work the other way around if your group is Surprised and ambushed by the enemy they will all get to go first.
also if your all "hiding" and sneaking around. if 1 character gets thrown into combat. some of your hidden characters may still remain hidden and can still sneak around freely to position themselves before entering combat by attacking the enemy.
so in that instance dont use your combat locked character jsut yet and finish positioning your other characters first.
You can start combat with 1 character, and still freely move around with the others outside of turn based mode. This threw me off in the beginning.
My best attempt was probs when I went down the hole instead of going through the door and came at them from the side room
They were grouped up waiting for me and I managed to throw down a bottle of grease near the door to screw up their movement and then I firebolt'd the barrel and it all lit up like Christmas and took a bunch of them out - and the remaining folks had to run through the fire to get to me
but all depended on me getting that high initiative with a couple of chars, otherwise they'd have all had a chance to move - stealth can also help because you don't want to be "surprised" by them - which would give them a free turn on you
I am PRETTY sure whay they are trying to say is the entire enemy group goes on alert and enters initiative, but only ONE of their characters have entered initiative.
What they don't understand (and thus aren't explaining properly) is that the other 3 characters are standing around outside of turn based mode somewhere and not in the actual combat/initiative.
To solve this, Jake, you need to switch to your other characters and get them into the fight that is happening down there in the crypt because right now they aren't being counted as participating in the combat.
Thanks for understanding haha. I've been playing for 6 hours and get it now, was just hoping I could find some quick advice for when I just started.
And, not for nothing, but it is worse when you try to explain.
You mean, only 1 char of yours react and the others don't?
Are you other chars in stealth mode?
if this is so, then you have to initiate their participation in the fight yourself.
I don't think any part of the game is self explanatory if you haven't played every other game this company has made or dungeons and dragons.
I haven't played any of the games Larian Made (I'm a late gamer don't judge) yet I've played turn-based games and D&D before. I got confused like you for like 1 hour into game BUT the game is self explanatory if you read tutorials & descriptions carefully. The rest depends on how you play it.
It's a turn based game. When you enter a fight your chars roll initiative. It's pure luck. Unless you use cheating tools you cannot always have them back to back, AND also when your attack is done, the enemy will have their turn again, soooo.... in the end it's a bit of a skill/playstyle issue.
I have some advice though.
- If you're sure you're gonna fight, approach them in stealth mode. Even if you don't ungroup your party, if you're just on the edge of their eyesight, your whole party doesn't attack and enemy gets ambushed/surprised and mostly cannot attack in their first turn. If you ungroup your party and stealthily place them in strategic points and then attack; it's better.
- Save scumming: Literally save before any big boss talk. You got into fight? The initiative order is ♥♥♥♥♥♥? Load the game and play accordingly. Leave 2 of your damage dealers behind & stealth, go talk to the boss with only two of them. You can even change the character during the conversation (lower left corner) and attack during convo.
-Have a wizard and/or sorcerer and cast haste with twin spell(I don't know the English term) There may be an elixir for it, I haven't used so I don't know.
-Area spells (firewall and fireball are my fav) work really well on mobs in my case. You can use darkness, poison gas etc. to weaken them etc. Literally there are a bunch of spells out there that makes them not being able to attack in their turn.
TL, DR; You'll get used to it.
Your other party members are probably out of combat in "real time" universe, while one of your characters is in combat. So if you don't get your out of combat party members into battle quickly the enemy will all clobber your one "in-combat" character. This is assuming your in-combat character doesn't have the first turn.