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Raportează o problemă de traducere
If you're not supposed to hurry up for some quest you've just received, then it probably doesn't impact anything.
Worst case you miss out on some character scenes or they trigger further into the game than intended and might seem a little out of place IME.
You will understand yourself where you're not allowed to rest, game will tell you directly or it will be obvious from the urgency of situation, there are only like 2-3 moments like this you encounter per playthrough
Long Rests are the stage for a lot of significant companion story and other events, so taking too few can definitely make you miss out on stuff.
It's more likely the other way around, because companion dialogues often take place in Camp/during Rest.
The Situation in Grymforge is a major exception with being - if you arrive there and trigger the event , then long rest it solves itself. The Urgency with the Tadpole is not as urgent as the Game makes you think in the Beginning, but it does explain that through the story.
In general nothing happens without your presence. Nothing in Act 2 will progress only because you spent X Time in Act 1 same with Act 3. They will influence what will happen there, but it won't progress without you.
You absolutely don't have to be afraid of Long resting too much.
On the other hand, if you do not Long Rest, you will miss follower interactions and companion relationship cut-scenes. Also healing and spell slots refresh.
There is no continuous timer throughout the whole game/between acts, so resting in one act does not change the state of the following one directly.
Bottom line is that long rests don't advance your plot condition or cause too much trouble. Long rests are tied to visits by plot entities (eg wylls encounter if you saved karlach), and also romance (after chatting up your favorite warm body, you can have some fun during long rests).
Long rest is about 10 to 20 times more forgiving than it really should be. Act 1 should be about a week of game days, 10 tops, but we are given food for like 50+ days so that beginners can use spells every fight.