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Сообщить о проблеме с переводом
It's you who isn't listening. You keep pushing your angle to this without understanding that things exists despite you, not because of you and your worthless opinion doesn't change anything as the term will be continued to be used despite your protestations There's a reason for that, a reason that you are seemingly incapable of comprehending despite it being repeated to you multiple times through the simplest of explanations.
There's no conspiracy or 'real reason' here. Alignment is gone from the source rules so its gone from the game.
LOL! What version of D&D are you playing? EVERY edition of D&D, including 5th edition, has Alignment rules.
Exactly. I have said this numerous times, but for some reason, it is a hard concept for some people to accept.
You can go out today, pick up a brand new 5e rule book (see Player's Handbook & Monster Manual for best references), and you will still see references to alignment.
If you then go to the WoTC website and view the official errata for those same rule books, the errata does NOT eliminate alignment.
So, therefore, alignment still exists in D&D 5e.
It can be applied however the player's in the group want, but it exists. And it will exist until the last reference to it is removed.
A new player who picks up the rule books wouldn't have a clue what people are talking about when someone says alignment is gone from the game.
No, no it isn't.
The question of whether it should be or if all references will eventually be eliminated are the topics of the rest of the debate in this thread.
The only class which had to remain Lawful Good was the Paladin.
Druids had to stay True Neutral, which could potentially make them difficult to play.
Clerics had to be closely aligned with their deity, such as being Good for Lathander, or evil for Talos.
Neither the Bards, nor Barbarians could be Lawful.
Monks could not be anything other than Lawful.
And I don't remember, but I think Rangers needed to be either Lawful or Neutral. I practically never used them, so I'm not entirely sure.
They were removed from 5ed in an errata in 2022.
Whoops sorry, I should have just said 'It decoupled it from every single game mechanic so now its just a field on your character sheet that doesn't mean anything.'
But, you do you I suppose.
So post the applicable content of the errata because I haven't been able to find that. I certainly don't read the Player's Handbook and Monster Manual errata that way.
Well, I haven't checked this entire list, but I did spot check some of the entries and every one I checked does NOT have an associated errata that I could find that would change the alignment reference or alignment affect/effect.
So saying that alignment is decoupled from 5e for every single game mechanic doesn't appear to be accurate.
What am I missing here?
Monsters
Demilich: first time a non-evil creature enters the demilich's lair they take 3d10 necrotic damage (MM 49)
Lemure: returns to life in 1d10 days unless killed by a good creature under effects of bless or sprinkled with holy water (MM 76)
Night Hag: evil creatures killed by Nightmare Haunting have soul trapped in bag (MM 178)
Lycanthrope: PC becoming lycanthrope has alignment changed to appropriate alignment (MM 207)
Rakshasa: vulnerability to piercing damage from magic weapons wielded by good creatures (MM 257)
Shadow: non-evil humanoids killed by Strength Drain become shadows in 1d4 days (MM 269)
Sprite: can detect creature's alignment on failed DC 10 cha save (MM 283)
Unicorn: regional affects maximize healing and suppress curses on good creatures (MM 293)
Vampire: PC becoming vampire has alignment changed to lawful evil (MM 295)
Gold Dragon: regional mist assumes ominous shapes to warn non-evil creatures of evil creatures present (PHB 115) u/Quastors
Magic Items
Candle of Invocation: creatures with same alignment as candle's deity have advantage on attack rolls, saving throws and ability checks, clerics or druids with same alignment can cast 1st level spells at-will (DMG 157)
Book of Vile Darkness: non-evil make DC17 cha save or alignment change to neutral evil (DMG 222)
Book of Exalted Deeds: requires attunement by a good creature, evil creatures take 24d6 unavoidable radiant damage (DMG 222)
Blackrazor: requires attunement by a non-lawful creature (DMG 216)
Deck of Many Things: Balance card reverses alignment (DMG 162)
Talisman of Pure Good: requires attunement by a good creature, neutral/unaligned creatures take 6d6 radiant damage, evil creatures take 8d6 radiant damage (DMG 207) u/Joaquin27488
Talisman of Ultimate Evil: requires attunement by an evil creature, neutral/unaligned creatures take 6d6 necrotic damage, good creatures take 8d6 necrotic damage (DMG 207) u/Joaquin27488
Robe of the Archmage: requires attunement by a character of the appropriate alignment (DMG 194)
Moonblade: requires attunement by a neutral good elf or half elf (DMG 217) u/Bobsplosion
Classes
Oathbreaker Paladin: must be evil (DMG 97)
Death Cleric: "an additional option for evil clerics" (DMG 96) u/BluePragmatic
Planar Travel
Mount Celestia: good creatures gain effects of bless while on plane and lesser restoration on long rest, optional (DMG 59)
Bytopia: DC 10 wis save or non-lawful/neutral good creatures changed to one of these alignments, optional (DMG 59-60)
The Abyss: DC 10 cha save or become corrupted, corrupted creatures become chaotic evil after 1d4+2 days, optional (DMG 62)
The Nine Hells: DC 10 cha save or become lawful evil, optional (DMG 64)
Mechanus: DC 10 wis save or become lawful neutral, optional (DMG 66) u/Souperplex
Spells
Spirit Guardians: good and neutral casters do radiant damage, evil do necrotic (PHB 278)
Glyph of Warding: can trigger based on alignment (PHB 245)
Nystul's Magic Aura: masks alignment to magical effects that sense alignment (PHB 263) u/MaXimillion_Zero
Ceremony: Atonement restores alignment of creature that has had alignment change (XGTE 151)
Same could be said for race and deity. Since the gods in 5th edition don't seem to have a clearly defined list of what Domains they grant access to, and you're free to assign your ability scores wherever you want.
I was really excited to get the chance to finally test out 5th edition when I heard BG3 would be taking place in it. But the more exploring I do, the more I'm convinced that... 5th edition sucks.
There's no sense of identity to these character concepts. Anybody can be anything, and it all comes across as feeling hollow and underwhelming.
If you do something good specifically for a reward, you're being bought off.