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It was mayhem and bloodshed and, outside of the lackluster allied AOEs and command & conquer style insta-spawns, was quite fun. Harpers, city watch, demons, Bodguards, a wizard tower, dragon riders, Gnomes, and what have you, against the mindflayers, the dream doubles and a stinky dragon. They stood no chance.
I just warped over to the crown and pushed the thingy to warp to the brain. Once there I cast a lv 6 cloud of daggers, waited a minute and it died. I think it be a bug but was really cheesy. I didn't kill anything really as it was a timed battle and I REALLY hate timed battles.
I thought the battle was pretty decent for an end boss tbh, if youy remove the timer.
Covered everyone with Invisibility and ran to the crown, covered the mindflayer with Sanctuary for casting, went with the surviving party (the paladin fell in battle) through the portal, started hitting. The Netherbrain was the target, loot and XP didn't matter, thus, fighting anything but the brain was not necessary. Also, the party was lvl 10.
If the fight is fun, it starts to smell like a boss reconstruction.
Just remember the battle with the American Senator in Metal Gear Rising: Revengeance.
It was both fun and frustratingly difficult at the same time
I can definitely agree with that, partially anyway. I certainly didn't expect the fight to be fair; based on what the others have said in the comments, I guess I made it harder than it could've been.
I did too, they all died pretty quickly from the Dragon's fire breath. I used them at the start of the fight then had Dame come in once I dispatched a couple of the summoned enemies.
Yeah I realised that pretty quickly, although Karlach wasn't a slouch either. The dragon actually ended up dying to an artillery strike which did save me a turn.
If you have Yugir, he proves very effective at dealing with the mindflayers. He has a devastating poisonous stealth attack and can pop invisibility after he hits.
I only realised after the fight that I actually had a scroll to use that exact spell! So definitely my fault there. Thankfully I made do with having Shadowheart cast Sanctuary on the emperor. Dragon was dead at that point anyway.
I used a lvl 20 mod to multiclass 12 in main class / 8 in bard for all of them, since I already hit level cap very early in vanilla act 3, which bothered me endlessly. If you are maxed out at level 12 60 % into the story... something is not right.
I'm quite a casual when it comes to RPGs, although I've played a good amount of DnD and other Larian games. I've never attempted multi-classing. Does it have a bigger power potential compared to focusing on a single class?
It depends. I mean in vanilla, if you multiclass another class to level 1, your main class can only reach 11, etc. The total combined level cap is 12, that's why I used a mod to pump it up to 20 for all following playthroughs. In vanilla I already hit 12 shortly after entering Baldur's Gate. I left Act 1 on level 7. The incentive to play on got cut in half just like that.
But having bard skills at level 3 always comes in handy, depending on the character. Disarming strikes, mobile strikes... knock spell, and most importantly: You can have your party jam together wherever you are :D
They also give insane boosts to your dice rolls, which stack. Similar to guidance.
If you make all 4 play the same melody, they will autotune. Bard NPCs around you will even chime in, like Volo or Alfira, or the guys at the circus. Lots of fun. I had myself on lute, Karlach on violin, Shadowheart on flute, and Gale on drums. Epic when half the city throws coins at you in the town square :D
Also, your trusty mage looks much more fancy, when he defends himself with a rapier (and maybe even an offhand dagger) and maybe even can disarm his opponent, than with some ole stick.