Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When making melee weapon attacks, roll the damage dice twice, and take the highest result.
As a guy whose first D&D character was a Monk, I love it
Melee attacks, not "unarmed" attacks, right? Melee implies the use of a weapon.
Normally, you'd think so, but in 5th Ed. D&D it doesn't work that way, for no solid reason.
In BG3 (from the dozen or so hits I tried), it seems that savage attacker doesn't trigger on unarmed strikes. You can see when it does trigger by the "reroll" notification in the combat log.
The issue is that savage attacker refers to a melee weapon attack. In the 5th edition rule set, this has been expressly clarified by the rules officials to include unarmed strikes. Whereas an attack with a melee weapon expressly does not include unarmed strikes.
https://www.dndbeyond.com/forums/class-forums/monk/97202-monk-unarmed-strikes-conflicts-in-sage-advice
(That's not the original link to the sage advice, but that link isn't working for me right now so I included this one with the same text instead).
Confusing as this is lots of D&D players have internalised the difference, not least because a monk's stunning strike requires a melee weapon attack as the trigger.
https://www.dndbeyond.com/classes/monk#StunningStrike-235
None of this really matters. BG3 is its own thing. But if people are looking to the rules to understand it, or coming in with background knowledge the change can be confusing, to say the least.
To be fair, while it's generally it's own thing, it still uses 5e as a base, albeit with significant homebrew when it comes to balancing and buffs.
I totally agree. It's not unreasonable to come in with a baseline expectation that 5e terms are used in the way they are used in 5e.
Sadly, they aren't always and that adds a bit to the confusion in some cases.
There are good aspects to that, though, namely, with Spirit Guardians.
Due to the wording, some argue that running towards the enemy doesn't count as them entering the aura for the first time in a turn.
In BG3, though, Larian ruled that it does count, and I enjoyed being a living wrecking ball, charging headfirst into enemies with my walking JoJo's reference of a Cleric/Divine Soul Sorcerer.
Yeah, that is the rule and intent.
https://media.wizards.com/2021/dnd/downloads/SA-Compendium.pdf
It's one of many areas of balance that Larian tossed out of the window. It multiplies the damage of one of the best spells in the game by at least two or three times over, on average.
I'm pretty sure they also changed the speed penalty effect as well, so it works like difficult terrain in game instead of how the tabletop ability describes its effect, though I believe almost everyone played that "wrong" anyway.