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Firstly, the storyteller mode isn't developed well. It only lowers the difficulty of the game in general by adding additional hp to your characters. But the level scale of enemies still remains the same. For people who enjoy playing the game at their own pace, they might still facing enemies with higher levels
Secondly, I am asking for a mode focusing on "immersion", not asking for a "easier mode" Some part of the game should be harder as long as it is reasonable according to the plot settings. Ideally, the game is supposed to be really hard at early stage and get easier and easier when your character builds up. Of course, you will have stronger enemies, but that should be reasonably stronger according to the plot, not because they live in Baldur's gate.
I can accept the game to be even harder, but really feel weird when I saw a random thug I encountered on the street of Baldur' Gate was much stronger than the Githyanki general I fought for the whole night.
If you want more immersion, then the fight against Raphael should see the whole party getting turned into fine pate and a game over screen.
-explorer mode is made to feel "immersed" in the story with less emphasis on tactical combat and trying to minmax best you can.
-Balance is tactical combat with a fair challenge and same story.
-Tactical is just lets buff the enemies and give a challenge to those who want it
That's the easiest way to explain the game modes, if you can't beat it on balanced then just play explorer mode, nobody is gonna chastise you because of it.
However, there are some pretty interesting things you could do to increase immersion. 1) hide all rolls, all tags in conversations, and even combat hit chance indicators and to-hit modifiers. 2) do not indicate failure or success from rolls, or even that a roll happened. 3) apply line-of-sight effects to the party so that you cannot see things that aren't within sight of the party.
I like the idea of a full immersion mode that has some or all of those changes. Or perhaps even more changes that increase immersion.
Then you'd just be confronted with how boring and poorly scripted the actual stuff that happens in the game
I would say it one more time, the explorer mode doesn't make me feel more "immersed" because how enemies were scaled didn't change. You can see the examples I put in my post. I am not complaining about the difficulty of the game.
It is not incorrect. Please read the example I wrote.
It should be a hard fight definitely. I am saying NPC's level scaling should respect more to the plot setting.
No, it is not going to be an easy mode. Instead, it is going to be harder at early stage when you character didn't fully build up. But some part of the game should be getting easier when you character grown stronger.
Could you please read my post before reply. Thank you.
"But I don't play DnD"
Then welcome to the jungle, we got challenges appropriate for the party's level.