Baldur's Gate 3

Baldur's Gate 3

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949624421 Aug 29, 2023 @ 7:55pm
We need a mode that is focusing on "immersion"
We need a mode that is focusing on "immersion", especially for people who enjoy playing the game in their own style. Enemies we encountered just getting stronger and stronger, even if it is just a random beggar on street, which destroys the immersion the game has created.

We don't need enemy to always be stronger, unless it is a boss or someone that is reasonable to be stronger according to the plot settings. For example, I can accept a red dragon to be at level 10, but really feel weird when I saw a bunch of random soldiers on streets are level 10 while the demon king I just killed was only level 6. It feels so bad and so non-sense that your character who just killed a demon, leveled up and got new gear equipped, then sudden got killed by a bunch of higher level thugs from random places.
Last edited by 949624421; Aug 30, 2023 @ 7:12am
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Showing 1-15 of 32 comments
Caerbannog Aug 29, 2023 @ 7:58pm 
Isn't that the storyteller mode? Or whatever the easiest mode is.
949624421 Aug 29, 2023 @ 8:15pm 
Originally posted by Caerbannog:
Isn't that the storyteller mode? Or whatever the easiest mode is.

Firstly, the storyteller mode isn't developed well. It only lowers the difficulty of the game in general by adding additional hp to your characters. But the level scale of enemies still remains the same. For people who enjoy playing the game at their own pace, they might still facing enemies with higher levels

Secondly, I am asking for a mode focusing on "immersion", not asking for a "easier mode" Some part of the game should be harder as long as it is reasonable according to the plot settings. Ideally, the game is supposed to be really hard at early stage and get easier and easier when your character builds up. Of course, you will have stronger enemies, but that should be reasonably stronger according to the plot, not because they live in Baldur's gate.

I can accept the game to be even harder, but really feel weird when I saw a random thug I encountered on the street of Baldur' Gate was much stronger than the Githyanki general I fought for the whole night.
Last edited by 949624421; Aug 29, 2023 @ 8:21pm
Agony_Aunt Aug 29, 2023 @ 9:32pm 
I don't really get what you are asking for here beyond "more immersion" mode. What exactly.

If you want more immersion, then the fight against Raphael should see the whole party getting turned into fine pate and a game over screen.
agentkido Aug 29, 2023 @ 9:41pm 
Originally posted by 949624421:
Originally posted by Caerbannog:
Isn't that the storyteller mode? Or whatever the easiest mode is.

Firstly, the storyteller mode isn't developed well. It only lowers the difficulty of the game in general by adding additional hp to your characters. But the level scale of enemies still remains the same. For people who enjoy playing the game at their own pace, they might still facing enemies with higher levels

Secondly, I am asking for a mode focusing on "immersion", not asking for a "easier mode" Some part of the game should be harder as long as it is reasonable according to the plot settings. Ideally, the game is supposed to be really hard at early stage and get easier and easier when your character builds up. Of course, you will have stronger enemies, but that should be reasonably stronger according to the plot, not because they live in Baldur's gate.

I can accept the game to be even harder, but really feel weird when I saw a random thug I encountered on the street of Baldur' Gate was much stronger than the Githyanki general I fought for the whole night.
This is incorrect on you only getting more health in explorer mode, the enemies also do less damage, hit less often, you have more accuracy, and enemy AC is lowered.

-explorer mode is made to feel "immersed" in the story with less emphasis on tactical combat and trying to minmax best you can.
-Balance is tactical combat with a fair challenge and same story.
-Tactical is just lets buff the enemies and give a challenge to those who want it

That's the easiest way to explain the game modes, if you can't beat it on balanced then just play explorer mode, nobody is gonna chastise you because of it.
DontMisunderstand Aug 29, 2023 @ 10:00pm 
So, your title is a cool idea. Your post has nothing to do with your title, and is objectively just incorrect on a factual basis. There is nothing about a person being strong that breaks immersion, otherwise your player character existing would break your immersion.

However, there are some pretty interesting things you could do to increase immersion. 1) hide all rolls, all tags in conversations, and even combat hit chance indicators and to-hit modifiers. 2) do not indicate failure or success from rolls, or even that a roll happened. 3) apply line-of-sight effects to the party so that you cannot see things that aren't within sight of the party.

I like the idea of a full immersion mode that has some or all of those changes. Or perhaps even more changes that increase immersion.
Stray952 Aug 29, 2023 @ 10:03pm 
Originally posted by DontMisunderstand:
So, your title is a cool idea. Your post has nothing to do with your title, and is objectively just incorrect on a factual basis. There is nothing about a person being strong that breaks immersion, otherwise your player character existing would break your immersion.

However, there are some pretty interesting things you could do to increase immersion. 1) hide all rolls, all tags in conversations, and even combat hit chance indicators and to-hit modifiers. 2) do not indicate failure or success from rolls, or even that a roll happened. 3) apply line-of-sight effects to the party so that you cannot see things that aren't within sight of the party.

I like the idea of a full immersion mode that has some or all of those changes. Or perhaps even more changes that increase immersion.

Then you'd just be confronted with how boring and poorly scripted the actual stuff that happens in the game
949624421 Aug 30, 2023 @ 7:00am 
Originally posted by agentkido:
Originally posted by 949624421:

Firstly, the storyteller mode isn't developed well. It only lowers the difficulty of the game in general by adding additional hp to your characters. But the level scale of enemies still remains the same. For people who enjoy playing the game at their own pace, they might still facing enemies with higher levels

Secondly, I am asking for a mode focusing on "immersion", not asking for a "easier mode" Some part of the game should be harder as long as it is reasonable according to the plot settings. Ideally, the game is supposed to be really hard at early stage and get easier and easier when your character builds up. Of course, you will have stronger enemies, but that should be reasonably stronger according to the plot, not because they live in Baldur's gate.

I can accept the game to be even harder, but really feel weird when I saw a random thug I encountered on the street of Baldur' Gate was much stronger than the Githyanki general I fought for the whole night.
This is incorrect on you only getting more health in explorer mode, the enemies also do less damage, hit less often, you have more accuracy, and enemy AC is lowered.

-explorer mode is made to feel "immersed" in the story with less emphasis on tactical combat and trying to minmax best you can.
-Balance is tactical combat with a fair challenge and same story.
-Tactical is just lets buff the enemies and give a challenge to those who want it

That's the easiest way to explain the game modes, if you can't beat it on balanced then just play explorer mode, nobody is gonna chastise you because of it.


Originally posted by agentkido:
Originally posted by 949624421:

Firstly, the storyteller mode isn't developed well. It only lowers the difficulty of the game in general by adding additional hp to your characters. But the level scale of enemies still remains the same. For people who enjoy playing the game at their own pace, they might still facing enemies with higher levels

Secondly, I am asking for a mode focusing on "immersion", not asking for a "easier mode" Some part of the game should be harder as long as it is reasonable according to the plot settings. Ideally, the game is supposed to be really hard at early stage and get easier and easier when your character builds up. Of course, you will have stronger enemies, but that should be reasonably stronger according to the plot, not because they live in Baldur's gate.

I can accept the game to be even harder, but really feel weird when I saw a random thug I encountered on the street of Baldur' Gate was much stronger than the Githyanki general I fought for the whole night.
This is incorrect on you only getting more health in explorer mode, the enemies also do less damage, hit less often, you have more accuracy, and enemy AC is lowered.

-explorer mode is made to feel "immersed" in the story with less emphasis on tactical combat and trying to minmax best you can.
-Balance is tactical combat with a fair challenge and same story.
-Tactical is just lets buff the enemies and give a challenge to those who want it

That's the easiest way to explain the game modes, if you can't beat it on balanced then just play explorer mode, nobody is gonna chastise you because of it.



I would say it one more time, the explorer mode doesn't make me feel more "immersed" because how enemies were scaled didn't change. You can see the examples I put in my post. I am not complaining about the difficulty of the game.
949624421 Aug 30, 2023 @ 7:02am 
Originally posted by DontMisunderstand:
So, your title is a cool idea. Your post has nothing to do with your title, and is objectively just incorrect on a factual basis. There is nothing about a person being strong that breaks immersion, otherwise your player character existing would break your immersion.

However, there are some pretty interesting things you could do to increase immersion. 1) hide all rolls, all tags in conversations, and even combat hit chance indicators and to-hit modifiers. 2) do not indicate failure or success from rolls, or even that a roll happened. 3) apply line-of-sight effects to the party so that you cannot see things that aren't within sight of the party.

I like the idea of a full immersion mode that has some or all of those changes. Or perhaps even more changes that increase immersion.

It is not incorrect. Please read the example I wrote.
goodbye_bonito Aug 30, 2023 @ 7:02am 
You are not getting "immersed" because of your lack of imagination. I know it's a hard pillow to swallow, but that's a pretty common thing actually. Wasting dev hours on this would be a questionable way to do it.
Last edited by goodbye_bonito; Aug 30, 2023 @ 7:03am
mutantspicy Aug 30, 2023 @ 7:04am 
Immersion? Sounds like you just want easy mode. Its dnd 5e, its already pretty easy. As far as actual immersion goes. Play with a controller, the game UI is way more immersive that way.
949624421 Aug 30, 2023 @ 7:06am 
Originally posted by Agony_Aunt:
I don't really get what you are asking for here beyond "more immersion" mode. What exactly.

If you want more immersion, then the fight against Raphael should see the whole party getting turned into fine pate and a game over screen.

It should be a hard fight definitely. I am saying NPC's level scaling should respect more to the plot setting.
949624421 Aug 30, 2023 @ 7:08am 
Originally posted by mutantspicy:
Immersion? Sounds like you just want easy mode. Its dnd 5e, its already pretty easy. As far as actual immersion goes. Play with a controller, the game UI is way more immersive that way.

No, it is not going to be an easy mode. Instead, it is going to be harder at early stage when you character didn't fully build up. But some part of the game should be getting easier when you character grown stronger.
949624421 Aug 30, 2023 @ 7:09am 
Originally posted by Єноти🦝:
You are not getting "immersed" because of your lack of imagination. I know it's a hard pillow to swallow, but that's a pretty common thing actually. Wasting dev hours on this would be a questionable way to do it.

Could you please read my post before reply. Thank you.
PaloG Aug 30, 2023 @ 7:15am 
There's no immersion to be had here. If we go down that route we should be TPKing in half the major fights after the midway point of Act 2 and story ends there. "You're dead, your story ends unceremoniously". The entire plot is supposed to be happening in the span of 2-3 weeks time and at the beginning of it all of your characters are massively depowered due to the tadpoles. If we try a realistic approach there's no way they'd survive and win against an avatar of Murkyl or anything close to that magnitude. That alone should be a level 15+ fight
Mildly Nuclear Aug 30, 2023 @ 7:18am 
Nobody actually plays DnD the way you're describing. There is no immersion to be had here. You're insane.

"But I don't play DnD"

Then welcome to the jungle, we got challenges appropriate for the party's level.
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Date Posted: Aug 29, 2023 @ 7:55pm
Posts: 32